Sprite3 --> X<= -560 --> Sprite3 --> Set X to 0 ,
it waits for the floor to end before it can make a new floor. i want it to be smooth help please?
you set its position to x = random (0,100) and its y position to =random(0,100)
you set its position to x = random (0,100)
and its y position to =random(0,100)
thanks all for your replies =)
Is there a possibility to use 8 directions without using arrow keys? i mean the sprite wont be controlled by the player
How are you setting Spawn.X and Spawn.Y? You can add a condition after or before the object is created that says something like; Set Spawn.X to random(value) Set Spawn.Y to random(value) This should change the Spawn variables and make the spawn position change each time. ~Sol
How are you setting Spawn.X and Spawn.Y?
You can add a condition after or before the object is created that says something like;
Set Spawn.X to random(value)
Set Spawn.Y to random(value)
This should change the Spawn variables and make the spawn position change each time.
~Sol
I've cloned my spawn sprite. how make it random?
this is what i got, but it still respawn in the same location.
System:Every 2.0 second
System:Pick Random Instance ( Spawn ) --> System: Create object (Sprite 4) on layer 0 (Spawn.X , Spawn.Y)
Thank you for you help !! =) sorry im i got many questions thank you !!
If you want to do that, there is no need for the second event at all. You can directly create the sprite 4 in the first event, change the action to system -> create object -> select sprite 4, select the layer, and on x y coordinate add the random location.
it works lol, but sprite 4 only last for 1 sec,
Can you explain why do you need sprite 7? is it just to trigger the second condition or there's more to it?
to randomized my sprite 4 locations of spawn?
The second condition is the problem, when the condition comes true construct executes it 60 times a second, that's why you get more then 1 spawns. They are several ways you can fix this, you can add another condition to the second event system -> trigger once while true, or you can destroy the sprite 7 after the second event triggers, in the action menu select sprite7 then destroy. Both of this will fix your problem.
then i should create a new sprite?? since ill destroy the sprite 7
Put it on tinypic.com/tinypic-blog and share the link here. You have to put as plain text until you get 500 rep, so write the link without the http and
oh sorry here:
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Can you put a screenshot of the event that spawns the sprite?
how to put image? sorry im new
My problem is , when the sprite spawns the numbers of sprite is hundreds . and i want only 1 to spawn
Member since 24 May, 2017