maurila's Recent Forum Activity

  • Oh yeah! Thanks organizers for getting us through the time limit hassle!

    There was nothing better than the feeling of having your game uploaded to Newgrounds and being able to just start playing and commenting the other games! Perfect thing to do on summer holiday! And best time really in the jam, that work is done & finished and cool things like talking/posting about the games and playing are the only things left to do!

    I liked a lot the adventure of the cubic brothers that was posted in this thread. Hopefully I will find many more funny & enjoyable games produced during the jam I can play & give comments to !

  • I feel that my biggest problem with the licence expiring too early is that I cannot export the game - which we have worked really hard on. That means no sharing with the world & our friends.

    None of us have been able to work on the games anymore than others, because of the too early return to free version.

    I think the licence should be opened for people at least to get the games out (just like someone else wrote - even 1 hour would be enough to get it done, although the licence time expired 4 hours too early).

    I want to see all the games out and play them.

    This was the first international game jam I participated and I feel it should be the same way than in normal game jam: you get to work till the last hours and polish up. Now I felt that because of technical timeline difficulties and timeline set up accidentally wrong the jam suddenly changed rules without informing the jammers that they have 4 hours less time to work on the games.

    I would be happy to see our game out and in the companion of all the games, very polished or not so polished! It is jam spirit that you admire games done well and learn of them by seeing them and give good cheer to the ones who have had problems! Technical problem or other, people should pull together and want to see all the games out there - the ones done many hours before deadline and the ones done in time that were shut down from the jam too early.

    For me it doesn't matter how many hours people get to export the game or add the sounds that was not possible earlier. Our game is already done and was done in good time - 4 hours before the deadline.

    I could give other gamemakers any hours to work on the game - as it is the most important thing just to get to see all the games get out and create happy jam experience for everyone with Construct3!

    When the licence is opened for the missing hours, it surely means anyone who made their game early can still polish it up more!

    Cool games by fellow gamemakers shouldn't be a threat to anyone, they are cool games made by fellow humans who like game making, and it is wonderful when you get to enjoy & appreciate all the games made by all the makers in a jam!

    I would really appreciate:

    Possibility to export the games and share them with our friends & world !

    And as a solution to the hours problem there could be even set up separate "tiny technical problems jam" game jam category for the games that suffered from the technical problem of time expiring too early if our games cannot anymore fit to the original jam?

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  • I hope this human mistake gets corrected ! In international game jam it would be really important to keep the time that is announced, because true spirit of game jam is to work on last hours! People from my team came from different countries, so we had different times to begin with.

    It was our first try on Construct3 and we hope we can get the game out and participate to the jam contest, because the game came out really neat and only problem we have with the finished game is that we cannot now get it out, although there should be still time for that according to the jam/jam license rules.

    We were really happy with Construct3 so I hope it will turn out as happy ending for our first Construct3 game / game jam and we can get it out as soon as this problem with jam license expiring too early is noticed!

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maurila

Member since 19 May, 2017

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