beguinner's Recent Forum Activity

  • I was wondering if anyone else had the same notification after submitting a game to the app store?

    We noticed that your app requires customers to view advertisements prior to using it.

    Next Steps

    To resolve this issue, please remove the forced advertising and resubmit your app for review. If you wish to deliver ads to your users, consider offering passive advertising; paying customers typically expect advertising-free content.

    Does that mean I have to give a potential user an ad-free version of the same app where he has to pay instead of a free one with ads?

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  • I wanted to show ads on game over but only once every let's say 5 times. How would you do it?

  • I was looking at a template example and some instance variables have (varies) as value, I'm not sure how to set it.

    Also I can't change the value for any of them, everytime I try it goes back to 0.

  • I'm working on a template I bought and I was trying to substitute an object on the event sheet with another object but the program doesn't allow it because the new object needs the same behaviors. The original object has "custom movement" as behavior and I can only find "custom" on the behavior list which apparently is a different thing.

  • In the opening menu I have 4 different options: if I select option 1 I want the game to go to layout "game" with event sheet 1, if I select option 2 I want the game to go to layout "game" with event sheet 2 etc. How do I do it?

  • What do you think are the best hosting sites for html5 games?

  • Let's say I have 4 families of sprites and I want to spawn one sprite every x seconds. For the first 100 seconds from the start I want to spawn only sprites from the first family, then after another 100 seconds I want to spawn 80% of sprites from family A and 20% from family B, then after another 100 seconds I wanto spawn 50% of sprites from family A and 50% from family B and the percentage changes every x seconds.

    How would you do it?

  • thanks

  • Looks like I can't properly install the plugin Rex_FSM. I tried and the addon is on the addon manager but I can't open a game which requires it.

  • thanks

  • I got this error on the console log when exporting to iOS:

    main.js:754

    Error exporting: Error: addon 'lunarray_LiteTween' missing file 'c3runtime/behavior.js'

    at window.ayb.G7 (main.js:1924:165)

    at main.js:1923:92

    at Array.map (<anonymous>)

    at window.ayb.i7 (main.js:1923:80)

    at d.Cec (projectResources.js:2803:495)

    at async f6a.lic (projectResources.js:2833:31)

    at async Object.CCG.$oa (main.js:754:144)

    CCG.$oa main.js:754

    I already exported the same project with the addon litetween with a different version of C3.

  • Is there any step by step guide on how to publish a facebook instant game with C3? Lately I'm a bit overworked besides being lazy as usual.

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beguinner

Member since 16 May, 2017

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