Tommyttk's Recent Forum Activity

  • Yeah, for the first couple of sections you can just kind of sit in the right place. I think the progression of the game could be improved but yeah.. when it's for a comp where you have 10 days or so to make an entire game it's a little hard to fine tune gameplay to everyones tastes!

    You should post your progress on gamejolt.

    EDIT: forgot to mention, I do like it!

  • Hm i have a similar kind of event in my isometric Z-ordering example. I have tiles that each spawn a certain number of objects on top of themselves to stack blocks up. I got it to stop spawning using a trigger once event.

    Its for a different purpose but this might help:

    example capx

  • The current lens shader i think could be improved. There is no value for its parameter that will give NO distortion. This makes it hard to have a kind of perfect shockwave effect where it smoothly transitions the degree of magnification to 0 like a dissipating wave. If anyone has used the current lens shader to achieve this, please let me know what you did as I can't seem to perfect it.

  • Already been active on the forums last few weeks, never introduced myself.

    Working on two games atm in order to get used to Construct 2. GL River (working title) and 'Certain Nautical Peril' for the Gamejolt Contest 9. Check out my new site at tommyttk.com

  • This is what my game 'Certain Nautical Peril' currently looks like. For the gamejolt contest. Only got 7 days or so to complete it all. I'm happy with the water for now, just need to tidy up the rest of the visuals and maybe start working on the actual gameplay.

    <img src="http://images2.cdn.gamejolt.com/data/games/12902/screenshots/12902_20458.jpg" border="0" />

    Update: Extra chaotic WebGL.

    <img src="http://images2.cdn.gamejolt.com/data/games/12902/screenshots/12902_20509.jpg" border="0" />

  • I'm working on producing realistic webgl water atm. The lens shader will do what you're saying to the distortion, it will just depend on how you draw the sprite it's applied to and how you manipulate magnification, scale etc throughout its lifespan.

  • So, have any of you guys decided what to make for this contest? Would be interesting to see what C2 users are making.

    I'm basically just making a game to try to show off some WebGL water. It will be called 'Certain Nautical Peril.' Will make a page for it on gamejolt when I have enough of the visuals ready.

  • I'm using a GTX660. I think this card has the optimum balance between price and performance for PC gaming. The AMD alternative would be a 7870 or 7950 which sit either side in price.

    http://www.anandtech.com/bench/Product/660?vs=550

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  • It depends on how you are requesting each animation in your events. I'm guessing you must have something like:

    Left key down - play THIS animation

    Right key down - play THIS animation

    Up key down - play JUNP animation.

    I would probably separate any animation from keyboard inputs and have the animation determined by actual conditions for the sprite in the game.

  • I generally prefer the smoother higher fps modern style to platform games, but I like the look of this. I'm also trying to learn more Portuguese. I think trying to play dialogue heavy games in the language is quite handy when there aren't many native speakers around. Good luck with steam greenlight!

  • Can't the Custom Movement 'Set Angle of Motion' enable you to create your own system to achieve what you're aiming for? You can also control movement without any of the behaviours and do it entirely manually.

  • oh I know I can export to exe of course, and construct is superior in the ways you mention. But there are a lot of extensions for MMF to handle other data files on a local system that construct 2 (but not Construct Classic) currently lacks.

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Tommyttk

Member since 1 Feb, 2013

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