Tommyttk's Forum Posts

  • Try resetting the dialogs in the File->Preferences panel.

    wow thanks, I did not notice that command. I was looking for something like that under 'View' ribbon. (To be fair to me, it probably should be in the view options).

    Not sure where the panel ended up but i do use dual monitors and recently changed to having 1 monitor plugged in to the dGPU and one into the iGPU, maybe the panel was positioned on a monitor that was no longer physically there and impossible to get to.

    Thanks.

  • I used to have no problems like this. Only difference is I am using Windows 10 these days instead of 7.

    While defining parameters I should be able to see the expression panel. It is nowhere to be seen. Manual says f4 toggles it on or off. But pressing this does not reveal the panel and yes I am definitely pressing f4 whilst focused on the relevant parameter dialogue. All f4 seems to do is toggle a highlight around the parameters dialogue as if .. SOMETHING is happening, but not properly.

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  • Glad to see you're going down this avenue.

    As well as having students learn game and app development with Construct there is the advantage of having teachers themselves use it to enhance the classroom, not just in a computing lesson.

    I am starting teacher training this year at the Primary/Elementary level and at my interview with the University I demonstrated a Construct 2 maths game designed for a whole class to play with the teacher, maybe on an interactive whiteboard. I think it would be a real advantage to be able to quickly custom build an app to help deliver a lesson, particularly in maths or science.

    I really don't know whether Construct is a little too advanced for upper primary pupils to make games with, but i'd like to leave a few copies installed and merely point it out to some pupils to try in an after school club or something.

  • But what is the chance IE11 is only available for Windows 8 onwards or something. I mean XP and Vista users already are limited to versions 8 and 9 and Windows 7 only just recently got IE10.

  • tulamide

    Hm that's helpful. I know of a bug in my game where after you die if you leave it the sequence of meteors sometimes starts to build up and go super crazy after a while (maybe in XP that just happens all the time for whatever reason) -that isn't meant to happen! But during normal game it is fine. I built the game on my Win 7 64 pc with a Core 2 Quad QX9650 and Geforce 660 but I also tested it on a Win 8 PC with just a 2.66GHz Core 2 and a Radeon 4550 and it was a little slower but still ran ok.

    The WebGL might be a red herring.

    Could you confirm the lag and stuttering is occurring DURING the game itself or after death?

    and what about in the chrome browser?

    I don't have any access to Windows XP PC so if you have any time to test any of this for me it would really help me fix any problems.

    I will also update the game and make all WebGL and particles optional.

  • Yeah i understand. I am not sure if it is a problem or not. I don't think it really is. I just made a game with hundreds of objects on screen webgl effects particles flying everywhere and with that kind of z-ordering event. It ran ok on a mid range pc from 2008.

  • Not sure if anyone else has made a better one since but I have a z-ordering example for this kind of game

    Example

    If you don't need different heights as well, as is the case in the example, then its just using 'For Each Ordered - by Y position - Move to top of layer.

  • tulamide

    I saw that game, you're right on first impressions it doesn't seem like much but i read how you developed it and it intrigued me. Anything with 'fractal' in it immediately grabs my attention.

    It was the first thing I thought of when I heard the theme but just thought '...nah too hard!'.

    Like most of the contest entries it just needs more development time to turn it into something really really good.

    I went for the opposite approach in my game. Didn't even think too much about gameplay or a clever interpretation of the theme, aimed more for visuals and audio to be interesting. Wouldn't mind some feedback or suggestions for further development from some other C2 users here!

  • I found using event from theubie works except... i couldn't get certain keys to return control in Chrome browser. Keys like Spacebar and Ctrl would always lose input but letter keys would return.

  • Gamejolt Game Profile

    Here is my entry for the Gamejolt Contest 9.

    10 days of development and I think it just about turned out ok. The main purpose was for the parallax WebGL water so if it's also actually fun to play as well then that's a bonus.

    <img src="http://images2.cdn.gamejolt.com/data/games/12902/screenshots/12902_20722.jpg" border="0">

    <img src="http://images2.cdn.gamejolt.com/data/games/12902/screenshots/12902_20896.jpg" border="0">

  • Ha nice. Yeah pi turns up in silly places. I studied economics and there are some things it turns up in and you just think .. wait wtf does pi have to do with the economy!?

  • There is also the one off screen clearing bomb option.

    I would make controls both wasd and arrow based. Just have both.

  • Yeah, for the first couple of sections you can just kind of sit in the right place. I think the progression of the game could be improved but yeah.. when it's for a comp where you have 10 days or so to make an entire game it's a little hard to fine tune gameplay to everyones tastes!

    You should post your progress on gamejolt.

    EDIT: forgot to mention, I do like it!

  • Hm i have a similar kind of event in my isometric Z-ordering example. I have tiles that each spawn a certain number of objects on top of themselves to stack blocks up. I got it to stop spawning using a trigger once event.

    Its for a different purpose but this might help:

    example capx

  • The current lens shader i think could be improved. There is no value for its parameter that will give NO distortion. This makes it hard to have a kind of perfect shockwave effect where it smoothly transitions the degree of magnification to 0 like a dissipating wave. If anyone has used the current lens shader to achieve this, please let me know what you did as I can't seem to perfect it.