Tommyttk's Forum Posts

  • You must have your 'Properties Bar' hidden or lost somewhere then. I think the default position for it is actually on the LEFT of your screen.. but if you do have the properties bar up then effects are like right there in the middle of it!

  • That would be nice. You know I always wished I could bind game controls to my midi foot pedals. Would give such a competitive advantage in multiplayer.

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  • LOL fantastic. Just installed it and restarted, loaded up IE10 - 'This page cannot be displayed - make sure the web address g.msn.com is correct.'

    Um well you automatically directed me to that url IE10 so it better be a valid url!

    As far as I can tell IE10 is pretty much the same as IE9 regarding HTML5 functionality. For what it DOES support though it does seem to run it pretty smoothly.

  • The 'water' effect is a bit of a red herring. I found the best looking water to be made using some kind of complicated combinations of 'glass', 'lens' (for things creating waves in the water like a rock falling into a lake and creating a wave that dissipates outwards), and 'warp' and regular semi transparent layers, then its just a matter of layering objects properly. I'm currently working on trying to produce some decent looking water in a performance friendly way.

  • I have used Synfig studio before. It is rather fiddly to use but you can animate in vectors and attach pngs to the animation. Since the actual animation is separate from the graphics you can swap the pngs at will for different characters. I use it because I can make animations using raster graphics but have super smooth fps as well.

  • It just so happens I'm making a game with some sprites called 'orb1' and 'orb2' right now. I'm also using a lot of WebGL including colour changes.

    You could try applying the WebGL effect called "AdjustHSL" and have the hue altered depending on whatever it is in your game that determines the 'orb' colour. The other way would be to avoid WebGL and simply have a set of animations for the sprite that you can switch for each instance, depending on your parameters.

  • I would suggest having some enemies that behave in different ways other than follow the player directly. Maybe this does happen and I just didn't survive long enough.

  • I like the idea here. How far will you go with it? Will it be 'complete enough quests to get 10k' or will it become more of a narrative rpg with some sinister plot with conspiracies all over the place.

    In this early version I didn't like how you explode when you touch the planet. I assumed I would be able to fly over that since obviously my ship isn't actually the size of a large country sitting right next to the surface of the planet. A little clarity as to what is in play and what might be background. A spaceship movement system would be nice too.

    Would be good to know what you plan to do next.