hazneliel's Recent Forum Activity

  • Hmm, cant seem to find a download link? really would like to try this plugin

    Sorry for that, I updated the post, you can get it here:

    https://github.com/ZnelArts/Construct/a ... master.zip

  • Well, just after my last post I needed to implement a new skill for my game, so I added the Stomping skill to the platform++

    Basically if enabled, you can jump and press jump again to stomp down

  • I wont be updating this behavior for a couple of months, please feel free tu pull it from git and add whatever modifications you need, I will be glad to help you. I will let you know when Im back working on this behavior

  • I havent still tested it on Android devices, Im not sure of the performance

  • Still promoting my game! Please download if you havent already.

    This is an example of a game made with Construct that is published on the App Store

  • An easy way to "fix" your depth of field issue is to put a "fog"behind the main playing area. you can do this easily by using a simple 10-20% opacity solid colored block behind the main playing area but in front of the background area.(if you use lighter colors you get better ressult) this will fade the wholebackground evenly and keep your foreground crisp.

    Thank you, this is what I did in the latest version, there is a dark fog and looks cool.

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  • Just updated Sexy Runner, check it out, its free =)

    A sexy sci-fi runner game with a touch of 2D scroll shooter and RPG elements.

    A sexy runner game with a touch of 2D scroll shooter and RPG elements.

  • Testing the game

    Thank you! any feedback??

  • Finally Sexy Runner now on the App Store

    A sexy runner game with a touch of 2D scroll shooter and RPG elements.

    Features

      Simple touch and keyboard controllers Amazing graphics Fun and fast gameplay Many upgrades to chose Unlock sexier outfits

    Official Website

  • Finally got my game on the App Store using the IntelXDK and the CRanberry IAPs.

    Sexy Runner: https://itunes.apple.com/us/app/sexy-runner/id954899012

  • Hey guys I have a quick question. When you export using Intel XDK, what provisioning file do you use?

    The Apple documentation seems to say you need to use a development provisioning file however Intel XDK only lets you build using Ad Hoc or Production. Would anyone be able to clarify this?

    For the Intel XDK build I uploaded 2 profiles, the adhoc and the production profile. If you upload the development one your build will fail.

  • hazneliel

    Thanks for the tip. It's great news that IAP are working fine in your game! Congratulations! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Could I ask you how you did it? What was the problem you had with the previous version when it was not working?

    Do you still request the store listing? Is it successful by now?

    The proble actually was the official IAP plugin, I got it working with the Cranberry IAP.

    My game was just published on the App Store, IAPs are working fine, there is just one bug when purchasing the new character but I have a fix pending for revision.

    As a note, they rejected me once because my game was missing a restore mechanism, I added a restored button and they approved it.

    Sexy Runner: https://itunes.apple.com/us/app/sexy-runner/id954899012

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hazneliel

Member since 1 Feb, 2013

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