How do I publish to IOS?

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Publish and Subscribe to events in event sheets and from the scripting interface
  • I was able to export using the intel XDK and Cranberry IAP pluggin, IAPs are working fine, my app just got rejected because I need to provide a way to restore purchases. Consider that when submiting your game.

  • hazneliel

    Thanks for the tip. It's great news that IAP are working fine in your game! Congratulations!

    Could I ask you how you did it? What was the problem you had with the previous version when it was not working?

    Do you still request the store listing? Is it successful by now?

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  • hazneliel

    Thanks for the tip. It's great news that IAP are working fine in your game! Congratulations! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Could I ask you how you did it? What was the problem you had with the previous version when it was not working?

    Do you still request the store listing? Is it successful by now?

    The proble actually was the official IAP plugin, I got it working with the Cranberry IAP.

    My game was just published on the App Store, IAPs are working fine, there is just one bug when purchasing the new character but I have a fix pending for revision.

    As a note, they rejected me once because my game was missing a restore mechanism, I added a restored button and they approved it.

    Sexy Runner: https://itunes.apple.com/us/app/sexy-runner/id954899012

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