hazneliel's Recent Forum Activity

  • The Cranberry IAP works exactly the same as the official IAP, the name of the functions and events are the same and you set it up exactly as the official IAP

  • Just now I managed to build the iOS app with Intel XDK, I didnt wanted to do that because I just wanted a simple Cordova app that I could manage and deploy on Xcode, but due to the problem with IAP not working on that build, and the nonexistent reply from Scirra I had to try that.

    Nevertheless to build it was easy, I just got confused with my provisioning profiles and certificates but at the end I managed to have it builded successfully and deployed it on a device.

    Results:

    Official IAP Not working

    Cranberry IAP Working good

    With the Cranberry IAP plugin I was able to successfully make a purchase, I also got store listing and store available.

    I will do some more testing for performance on the Intel XDK to see if its allright, then when I get home from work I will write maybe a tutorial on how to get all this working at least for the Intel XDK.

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  • Hey, could you please tell us how you did it, Im experiencing the same problems you described in some of your post:

    This are the issues I got even when I run it locally with test mode set to yes.

    • Purchase doesnt works
    • I dont even get the purchaseFail triggered.
    • Is store available always returns FALSE
    • Get store listing doesnt work, It never calls on store listing received or failed.

    Did you manage to get it working on a Cordova build or you used Intel XDK?

    Please help us here, this has been an obscure topic for a while.

  • Export to Cordova is working for me, what its not working are the IAP, not even locally with test mode set to yes.

    I have this issues:

    • Purchase doesnt works
    • I dont even get the purchaseFail triggered.
    • Is store available always returns FALSE
    • Get store listing doesnt work, It never calls on store listing received.

    I have also tried to use the Cranberry plugin, still not working, same results.

    I hope someone in Scirra can help us with this, seems that this has been an obscure topic for some time.

  • The export as cordova works great. What I cannot do is to have the official IAP plugin to work, not even with Test Mode set to yes. Not even testing locally running it from Construct.

    Also, no one on Scirra is willing to investigate, this has been an obscure topic for a while.

  • Im in the same situation you are. Have you being able to test IAP in test mode running it directly from Construct? I am not able to do even that.

    So far I have set up all my iaps on itunes connect, they are waiting to review but from the docs I learned that even if they are waiting for review you should be able to test them with testflight and sandbox. But I have tried using TestFlight and nothing.

    This are my current issues (Even testing locally with Test Mode yes):

    • Purchase doesnt works
    • I dont even get the purchaseFail triggered.
    • Is store available always returns FALSE
    • Get store listing doesnt work, It never calls on store listing received.

    I hope someone in Scirra can help us with this, seems that this has been an obscure topic for some time.

  • Im not being able to have IAP to work, not even in test mode yes.

  • Awesome! I like the icon very much, I spent almost 2 hours just looking for an icon xD

    I will implement your ideas as soon as I get time to work on it, I hope next week I have it done, those are very nice features, Thanks for bringing this to my attention.

    [Just updated a new version with the icon and the repeat count]

  • Check this one, maybe you can help me to add the layer filter functionality.

  • Just updated this to have all latest scirra functionality up to Release 191.

    I still think my implementation of hold jump feels better, no offence Scirra.

    Also

    Changes in version 1.5

    -Added functionality to enable or disable Wall Jump as requested

  • Emitter

    This behavior just spawns an specified object a bunch of times within an specified range. I use this to create explosions like when you destroy Robotnik in Sonic the Hedgehog, or to spawn a bunch of sprites.

    Demo Here

    I did some search for someway to spawn multiple objets as sprites, first I looked at the Particles object but that one only spawns images.

    After not finding anything I decided to write this emitter that would enable me to spawn any object.

    If you think you can help me pls do it and send me an email or post on the forum thread in Scirra´s site

    Emmiter

    Demo Here

    Download Here

    Demo Project

    Check my Platform Plus Pluggin

    Added on version 1.1

    • New icon from somebody
    • Repeat count with onFInished trigger
  • Why on an iOS Phonegap build when I play it, and I bring up the tray bar as Im playing I can see in the player the current bg music of my game, it shows in the title something like "file:///private/var/mobile/Containers/Bundle/application/ADBC-6CA7-..../myGame.app/www/media/nameofthesong.m4a"

    And I can even pause it and fast forward it.

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hazneliel

Member since 1 Feb, 2013

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