Underdog's Recent Forum Activity

  • jobel

    wooo thank you so much for your kind hints.

    I followed what you suggested and it works well, thank you.

    I was wondering, if the sound is looping, how can I stop the furthest "Magma" without stopping all the others?

  • Hi everyone,

    In my game, the Player has to pass between Jets (water, lava, etc...).

    I would like to add a sound when the closest jet from the Player is visible.

    I tried Play at object and I have my Player has listener, but it does not work.

    Maybe it's not the right way to address alternated sound? If you have any hints.

    Thanks

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  • Thank you AllanR

    Funny, it's what I was thinking as well but not sure.

    cheers

  • Hi everyone,

    I tried to change the layout of the eat'm all example and move it in the center of 1920x1080.

    If the maze is centered, the movements of the ghots are off but if I offset the maze by 32 pixels (letfward or rightward), they are moving perfectly.

    Do you know why there is this offset or why I can't center it on a new format?

    I don't know if it is the correct place to post it.

    Thank you

  • Nobody has an idea?

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  • I noticed something else.

    The Layout is 1920x1080

    The ghosts work efficiently if the maze is off from the center by -32 or +32 pixels

    I don'y know if it could help.

  • Hi everyone,

    I have a weird behaviour with the ghosts of the Pac Man example provided by Construct.

    I wanted to change the size of the maze and have the Tilesize at 64.

    I updated the value Game.TileSize to 64.

    If I center the maze with the layout, my ghosts are stuck in their base. However, if I move my maze slightly on the right and down from the center of the screen, it works perfectly. The ghosts are behaving accordingly to the array and the example.

    Really strange, isn't it?

    Is there a hidden value that I have to tweak somehow to keep the maze in the middle?

    Thank you for your help!

    The Template name is Eat'em all

    I changed the layout at 1920x1080 and I tried to center the maze without changing anything, you will notice the same error with the ghosts. There is a kind of marge but I don't know if it is a bug or something I could fix.

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  • Yeahhhh I found thank you :)

    I created 2 variables to get the GridX and GridY that I apply with Set grid position (instant)

    Thank you again to help me to get back on the track

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Underdog

Member since 1 Feb, 2013

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