Underdog's Recent Forum Activity

  • Hi luckyrawatlucky , it is a good question.

    When you check in debug mode, in the profiler, you can see how many collisions are checked/sec and in braquet per tick.

    The issue is it's an overall number, you don't see in details so you will need to know which sprites have collisions or not. Normally, particles dont have collisions.

    I hope it helps.

  • awesome, it looks like it's more than enough for me then :)

    I don't exceed 70 per tick.

    But I still have some lags depending on the phone, that's why I try to find what is the cause.

    Thanks

  • sweet thank you.

    Just in case, do you know what would be the average limit?

    Thanks again

  • Hi everyone,

    I don't know where to ask this question but I was wondering if for mobile, it's ok to have a spike of 5800 collision checks / sec?

    Thank you

  • Thanks, at least, I'm not the only one :)

    I hope there is a fix coming.

    Cheers

  • Hi everyone,

    Did you have the same experience with the new release of C3 and the debugger?

    My game was running fine and suddenly, if I use the debugger, the FPS is really bad.

    However, if I launch it normally, it runs fine.

    Am I the only one who noticed it?

    Thanks for any feedback,

    cheers

  • Hi everyone,

    did you experience the same thing than me?

    I wanted to add a Pause System and I have a lot of events.

    The game was running at 60 FPS on PC but when I created groups to activate/deactivate for the Pause System, I have a spike at 4 FPS.

    Do you have recommendations on how to use groups?

    I don't understand why it has an impact on performance.

    Thank you

  • I read APK expansion but do you have a useful link.

    Everything I found is either out of date or does not have an answer...

  • Hi guys,

    Is there a way to export an APK on Google play that is over 150 Mo from Contruct?

    Also, do you have any ideas on how you support new contents such as new worlds?

    Thank you

  • Finally I found an object family that was creating the bug.

    So I resolved it but still, it can always be useful if the Inspector can display the sounds played.

    what do you think?

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  • Hi everyone,

    in the debugger I did not find any sound related info.

    I have a few sounds that are triggered even if the objects that are supposed to trigger them is not in the scene???

    I try to find why but I can't figure it.

    Thanks

  • I think I have found.

    I will take all my Music Tags and mute or unmute them all.

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Underdog

Member since 1 Feb, 2013

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