Katala's Recent Forum Activity

  • I also tried this for fun <img src="smileys/smiley1.gif" border="0" align="middle">

    Example

    CAPX

  • Isometric RTS tank test

    Test

    move = left mouse

    insert wall = right mouse

    remove wall = middle mouse

    insert target = T (mouse

  • Isometric pathfind test

    Try

    w,a,s,d = move camera

    left mouse = move player

    right mouse = add wall

    middle mouse = remove wall

    It doesn't work quite as intended when there is no obstacles between (Only one node)

    And also going trough diagonal walls.

  • You could use line of sight behavior and set that to what ever is the distance. This would automatically prevent interacting trough walls if they are set to solid.

    Had LOS to object

    computer

    Or you could use System expression "distance" something like this

    Compare two values

    distance(player.X,player.Y,computer.X,computer.Y)

    <=

    100

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • ffman22 Sorry for late reply. Are you still having problems with that. I could look into it if you want.

  • RookieDev , Thanks. Player art is actually from Ninja Gaiden and walls from Castlevania 3 just to get some kind of NES type visual for now. I'm probably last person on this planet who doesn't own any Android device so not sure about that <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Have been thinking would it be interesting to turn StarTropics into an RPG with that grid based movement and maybe a bit Zeldaish <img src="smileys/smiley1.gif" border="0" align="middle">

    Also for some reason I always liked how Nox looked. That and tactical turn based combat, partly randomly generated world and party based RPG. Just a bit afraid that isometric character design with different items and all that.

    My current main project is somewhat Doom inspired.

    Also been working NES styled game prototype. TEST LEVEL

    arrows=move

    x=jump

    z=attack

    space=restart room

    I also made one NES Castevania clone in the past I could maybe redo on C2.

    Also found this hqx video setting on Nestopia yesterday

    <img src="http://img473.imageshack.us/img473/1605/mario9rc.jpg" border="0">

    At least I find it rather interesting what it does.

    Edit: Oh! And X-com the original from 1994. Xenonauts is the best remake so far.

  • AndreasR, Is it necessary left and right side to be different objects.

    Now the problem is when colliding with left side it would pick that object but the right_platform is not specified so it picks them all.

    If they have to be separate objects one way would be to but only left edge to the map and create container and but right edge there. Then on start it creates right edge automatically and you could set condition for the right edge like this.

    On created -> Set position to left.Y and left.X+32(Tile width)

    Otherwise you could use same events. Object picking works now when they are on same container.

  • You can also toggle by using this:

    Set firemode -> 1-Firemode

  • Nes style wall jump heavy controls test.

    Nes wall jump movement test

    arrows = move

    x = jump

    z = attack + up down arrow = attack direction

    space = restart

  • I would say go for the full color. It was already kind of far away from the capability of NES. Also is't that in the boss something mod7 stuff <img src="smileys/smiley1.gif" border="0" align="middle" />

    But since I'm not a Kickstarter backer I don't know if I have any word for this. Only voted on Greenlight.

  • spongehammer, Thanks! Just a shame I don't know a way how users could put their own music and sounds to their levels. Maybe I cannot make full mod support for it but music is kind of must.

    Also Doom sounds are of course placeholders :)

Katala's avatar

Katala

Member since 31 Jan, 2013

None one is following Katala yet!

Trophy Case

  • 11-Year Club
  • x6
    Coach One of your tutorials has over 1,000 readers
  • Email Verified

Progress

13/44
How to earn trophies