Katala's Recent Forum Activity

  • Mario&Luigi (Just so random idea)

    Nali from Unreal 1

    Diablo from 1&2

    Midna from Zelda:Twilight princess

    Glottis from Grim Fandango

    Doomguy

    Peon from Warcraft 3

    Leg Horse from Space Funeral

    Pyramid Head from Silent Hill 2

    Knartas (Sausage people) from Little Big Adventure 2

    Grim Reaper from Castlevania series

    Gobbos from Croc series

    Big Daddy from BioShock 1&2

    Shodan from System Shock 2

    Ornstein & Smough from Dark Souls

    Beheaded Kamikaze from Serious Sam

    Vault Boy from Fallout

    Samus Aran from Metroid series

    To name a few.

  • You should check the collision boxes. Can get stuck on the corners.

  • Is there a reason why you cannot just set angles instead of animation?

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  • One option would be to use Dictionary for the stats. Then you could call them by name. Also you can add it as container if needed.

  • This is very nice!

  • Right now it is like:

    If ramupgradenum is 1 and 2 and 3 etc... then Set text to "2GB Ram" and "4GB Ram" etc...

    It never triggers because it's not possible that ramupgradenum would be all of these values at the same time. Also if they would somehow it would only trigger the last Set text to "30GB Ram"

    Not sure how you want it to be but you could use something like

    System on start

    Text Set text to "" (Clears the text)[/code:k8f6b7iy]
    
    System Every 0.5 seconds
    System ram (global number) < 30
    [code:k8f6b7iy]System Add 2 to ram
    Text Append ram&"GB Ram"&newline[/code:k8f6b7iy]
    
    You should probably read on how events work [url]https://www.scirra.com/manual/75/how-events-work[/url]
  • If you disable the pin and set Sprite2 position and then Sprite3 position it's fixed. I would guess Pin sets the position after the events so it lags one tick behind. I think this was what Prominent meant.

  • If you want to use build in "save game" you should be able to use Node-Webkit "Write file" on System "On save complete"

    Path = NodeWebkit.AppFolder&"Saved games/"&"Save 1"
    Content = SaveStateJSON[/code:36veh34j]
    
    Edit:
    To load you can use "System Load game from JSON string"
    [code:36veh34j]NodeWebkit.ReadFile(NodeWebkit.AppFolder&"Saved games/"&"Save 1")[/code:36veh34j]
    
    Edit 2: Note that the "Saved games" folder needs to exist or you can check if the folder exists and create one if not.
    
    Edit 2134515: Original post was a bit old wasn't it :/
  • Maybe you could check Paster and Canvas plugins. Do you have any image from the hoped result?

  • As far as I know it's not possible to control mouse position. I would use Sprite method and if you use it to click something also check point overlap from that Sprite. Would that fix the other issues?

  • I should add

    This is probably what this Christmas is going to look here in Finland without snow.

  • The game is a bit bare since I ran out of time (No music or sound) also I would have liked to add barn to the background.

    But what the heck here it is.

    http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=31303

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Katala

Member since 31 Jan, 2013

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