nickkname's Recent Forum Activity

  • Objects in different layers don't touch each other unless one object in one layer is attached to another object in another layer, and the game isn't suppose to shake when I touch platforms. So why the fire object is touching the platforms and why my hero makes the game shake when he touches platforms is beyond me, I consider it a bug at this point.

  • Object in foreground touches object in main layer

    Capx includes platformers and a rising sea of fire, a la vertical platformer

    1. Run game

    2. See how the fire in the foreground touches the platforms in the main layer

    Whereas the fire should pass over the platforms since it's in the foreground

    Browser: Firefox

    OS: Windows 7 Vitsa

    Construct r172

  • The fire object is on the uppermost layer, but keeps getting stuck on the bricks on the lower layer - though it's not connected or pinned to anything.

    When I encountered this, I added another object and then set the fire to it and pinned it to. But that didn't fix anything. So then I put a layer between the fire's layer and the brick's layer, but that didn't work either.

    EDIT: Testing platforming out, and whenever I land on a platform, the entire screen shakes. My hero has a sprite and invisible animation block, so it shouldn't be happening. What's going on?

  • Well it´s pretty easy to do with a variable....so i guess there is not really any need for it...

    Well, nevermind than.

  • How about a behavior or condition that simulates a Solid, so objects aren't solid except when disabled. For example:

    • Solid only for specified objects
    • Solid only during loops

    That's as far as I've gotten for ideas.

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  • Whenever I move a sprite to a lower layer (the background), it goes invisible. Just invisible, because I can still touch it on the higher level (the main level) when I shouldn't be able to. Right now, as examples, I have the poker chips and a donut in the background. Here's the capx: https://www.dropbox.com/s/00g3cgnt6wdc39k/game.capx

  • Edit: No longer looking for volunteer.

  • I'm thinking of making a WWI side scrolling about a spy plane that has to dodge enemy fire and take pictures of what the enemy is doing. At first I thought of it as a top-down game, but I can't draw, so I figured side scrolling would work better. Anything you'd like to see in such a game?

  • You've got Parallax on Layer 3 set to 0,0. Put it back to 100,100

    Thanks, it's working now

  • I'm not seeing that. The red square pins to the black sprite with the hole in the middle and they move around together. It might help if you add a tiled background so you can see the movement. It's hard to see anything useful with a white background.

    Sorry about that, here's a new capx with new sprites: https://www.dropbox.com/s/kaf6w0go87zdd69/test2.capx

  • You need to set the position first, then Pin.

    I did this and the issue persists. The image just sits at the bottom of the screen, then shoots up the top of the screen when I move up.

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nickkname

Member since 31 Jan, 2013

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