nickkname's Recent Forum Activity

  • I think the moving left/right controls should be "key is down" conditions and NOT "on key pressed." Otherwise, it only triggers for a single tick.

    Thanks!

  • <img src="http://img198.imageshack.us/img198/6064/capturequd.jpg" border="0" />

    Jump and pause/unpause game work, but not moving right or left. Is there a way to fix it?

  • The update option is is in the "Edit game" pannel on top of any game you uploaded to the arcade.

    True, but it would be far easier to have an Edit Game option on the navigation bar. I wouldn't have to search for my game, than.

  • > yeah, controls seem ok to me. You haven't played with the Platform behavior controls at all (i.e. acceleration, deceleration, max speed). I suggest you read the manual on Platform behavior.

    >

    > Good luck!

    Thanks, here is the manual for anyone wondering. Good luck on your game too!

  • yeah, controls seem ok to me. You haven't played with the Platform behavior controls at all (i.e. acceleration, deceleration, max speed). I suggest you read the manual on Platform behavior.

    Good luck!

    Thanks, here is the manual for anyone wondering. Good luck on your game too!

  • Remove physics. "Tighter" controls can be achieved by increasing acceleration and deceleration. May I see your .capx ?

    Thanks! Here ya go: dropbox.com/s/pqa0d5dm5oad6mt/athletic.capx

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  • Forum search didn't help me much, but maybe my google-fu is off today.

    I'm using Platform behavior. The controls need to be tighten. I tried using Physics with Platform, but it just made the hero vibrate.

    I implemented WASD keys using platform simulation, but only Jump works. Left and Right don't work.

  • I'd imagine you can make it using the 8-directional movement behavior, but it would involve making tons of animations for every direction. It might be a huge undertaking for one person but I think it's doable.

    I hadn't thought of that. Good idea!

  • <img src="http://2.bp.blogspot.com/_LdoKT4S83p0/S39fizlhvBI/AAAAAAAABAA/2BiGv6nX2dI/s320/mario-rpg.jpg" border="0" />

    Mario at his pad. You see the image from an overhead diagonal view. But try to see the image from a two-dimensional view. Imagine Mario isn't 3D but 2D, or even, imagine he's pseudo-3D. That's one way you can make top-down/isometric graphics in a game. See pic below.

    <img src="http://www.freewebs.com/supergamingsprites/photos/Nintendo/Bowser-SuperMarioRPG.gif" border="0" />

    Bowser looks 3D, but he's not. He's 2-D drawn at a certain angle. You can do the same for the hero and all the other stuff in your game. I don't know how isometric game physics work, but I imagine isometric worlds as pieces of paper and all the buildings and platforms as drawings on the paper and the hero walking all over the paper.

  • How do I make it so when the player hits a certain key or touches a certain object, a new tab opens up with a specific URL?

    EX: If player hits Space Bar, google.com opens up in a new tab.

  • Great trailer :)

  • Why isn't there an "Update Game" to the left of "Make Games"?

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nickkname

Member since 31 Jan, 2013

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