nickkname's Recent Forum Activity

  • Do I use a numbered global variable or a text global variable for a level select screen? I made a level select where the player can choose which level to do - no locked levels - and now I want to change the level sprite when level is completed.

  • i think its better for mmorpg

    together kill the boss <img src="smileys/smiley36.gif" border="0" align="middle" />

    What if someone could control the boss in a player-versus-player mode?

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  • How do I make a name select screen? Examples:

    <img src="http://gimmgp.files.wordpress.com/2012/03/earthboundname.png" border="0" />

    <img src="http://i.imgur.com/YSt7X.png1" border="0" />

  • Link to .capx file (required!):

    dropbox.com/s/lmieydfu1g66hdu/prob.capx

    Steps to reproduce:

    1. Play game

    2. Using arrow keys, move character around

    3. Hit a house or a tree

    Observed result:

    Character partially passes through/into object OR hits an invisible wall several pixels around the object

    Expected result:

    Character bumps into object but cannot pass through/into it

    Browsers affected:

    Chrome: n/a

    Firefox: yes

    Internet Explorer: n/a

    Operating system & service pack:

    Vista

    Construct 2 version:

    r137

  • Why don't we make a game like Super Smash Bros. but with Scirra characters, items, and levels? Just some ideas I'm throwing out.

    I'm thinking of taking the best of the series and improving on it - for example, there could be an Adventure Mode where you go through levels before fighting your next opponent, only the levels are skippable.

    And there could be coins or stars or whatever that you win after every fight and after beating the final boss(s) to unlock new modes, minigames, characters, skins, levels, items, menu backgrounds, music, etc.

    I'm not sure how this would get started, though. Just ideas.

  • //Example 1//

    Key Down "Up" >

    Simulate Up

    Set Animation to "up"

    //Example 2//

    Key Down "Up" >

    Simulate up

    Set direction "up"

    if direction="up">

    Set animation "up"

    -----

    If that doesn't work then you have something wrong and need to post a CAPX for us to see what exactly is messing up

    That worked, thanks everyone :)

    <img src="http://img14.imageshack.us/img14/9053/gauo.jpg" border="0" />

  • Make sure the object's properties, the "Default Controls" is set to "NO"

    I set default controls to No. I tried the alternative controls again - new keyboard events instead of subevents. My character moves, but doesn't change animation frames.

  • Hey nickkname

    you need to do simulate constrol aswel.

    like this

    <img src="http://i.imgur.com/tci0beo.png" border="0" />

    I made a new event with simulated controls. My character goes to new animation frames - when I press W for Up, he becomes the WalkUp frame - but I can't move my character.

    So I made the simulated controls a subevent under the keyboard controls, but my character could neither change frames or move.

  • <img src="http://img832.imageshack.us/img832/5927/r9sf.jpg" border="0" />

    I made the Keyboard event into "Or" blocks and added WASD and IJKL controls, but when I tested it out, the player doesn't move.

  • It's probably off screen somewhere. Go to "File -> Preferences" and click "Reset dialogs". That should take care of it.

    It worked! Thanks :)

  • I used this animation tutorial: scirra.com/tutorials/413/direction-based-sprite-animation

    But I can't find the List of Animations window. Here is what I mean. Left is the tutorial, right is what I have. Clicking on the Animation window does not bring up the List of Animations window.

    <img src="http://img42.imageshack.us/img42/8266/i217.jpg" border="0" />

  • I accidentally delete my game file and didn't back it up. Is there a way to download my game file from the Arcade?

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nickkname

Member since 31 Jan, 2013

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