marcoscodas's Recent Forum Activity

  • Hello guys!

    I've now published my infinite runner "Kuatia" on Google Play Store (check it out here: https://play.google.com/store/apps/details?id=com.bds.kuatia)

    I want to add a high score feature that shows the player their highest score at the end of their run, though. I already have one in place that shows the score for the current run.

    But I want to display their best, too. I'm using the LocalStorage plugin but I can't seem to get it to display.

    I've read the tutorials but I get lost when it's time to replace the HighScore value with the current value if it's higher. I can't get anything to display What am I doing wrong?

    Attached is a screenshot of my events.

    high res image hosting

    Any help is appreciated <3

  • Thank you very much, frazermerrick! I'm glad you liked it! Definitely inspired by LBP and Paper Mario and Yoshi's Woolly World!

  • PS: "Kuatia" means "paper" in Guarani, the language of the indigenous people of Paraguay (where I was born).

  • Hello guys!

    First of all, thank you for being such a friendly bunch. My first game would have been impossible without the help of those of you here in the forum who have been kind enough to answer my questions when I was stuck during development.

    Without further ado, here's my first game!

    Kuatia:

    "Kuatia" is an infinite runner oriented toward a younger audience, in which you guide the title character through a paper-craft and cartoon world, trying to avoid perils on the way.

    I wanted to make a game that I could share with my nieces and nephews. It seems to be doing alright for being my first game.

    All future updates to the game will be based on users' suggestions, and whenever a new feature suggested by a user is picked, the update will bear the user's name in gratitude.

    Just today I rolled out UPDATE HANNAH which added a button to go back to the home menu when you lose.

    Future updates include: UPDATE SIMON (longer music loop), UPDATE ANDREI (collecting flowers to get more points along the way) and UPDATE YERUTI (a mute button).

    It'd be great if you could download it and try it out Let me know what you think.

    Link to download on the Play Store: https://play.google.com/store/apps/details?id=com.bds.kuatia

  • Hello, you lovely people! I'm sorry it took so long for me to reply. My fiancee had dental surgery on Monday so it's been crazy around the house.

    I saw your CAPX, is all of that necessary to run an ad? I know a lot of it is to troubleshoot where it's not working, but is there a way that you could show me a barebones CAPX where it just loads the ads the way it's supposed to be? Maybe I'm doing it wrong to begin with. I know your CAPX already loads it correctly, but the custom functions make it a bit difficult for me to decipher what's there to diagnose and what's there to just load the ads as they would normally. I'd really appreciate it <3

    thank you for the kind offer! At the moment my capx is a bit of a mess since I already released the game and I'm sorting stuff out that isn't related to the ads, so I want to keep it focused while I update and add functions to the game. I'm hoping the wonderful will be kind enough to teach me how to fish

    You guys are wonderful. I'm actually part of gaming media and I'm going to write an article about why I decided to make my first game with C2 and why it was the right choice.

    In the meantime, I'll get together a post for the "Finished games" sub-forum to see what people think

    Thank you all for your help, it really means a lot <3

  • Hey marcoscodas

    Check your PM.

    Hey Michael! Thank you for that. I'll give it a shot. I can't reply via DM yet becauase I don't have the rep points for that. Quick Q: Doesn't it need to be published to the Play Store for ads to work?

    Cheers.

  • Yes, it only throws this issue on desktop / preview.

    Well sadly it didn't work for me. Thank you all for your help.

    I'm trying to turn this into a good thing by advertising the fact that it doesn't have ads, and is therefore more wholesome. It's a cutesey type of game anyway so it fits better, I think.

    I'm just not gonna make any money from it, but oh well.

  • Hi marcoscodas

    if you use webview+ make sure to use "System -> is on platform cordova" instead of "Is canvas+". Latter only is true if your game uses the canvas+ engine. However "is on platform cordova" is true on both, webview and canvas+.

    Thanks for referring to my ebook

    Nowhere did it say on any place that I needed to add "is on platform cordova" I just added it to my Start of layout. In theory it should have worked on the phone, even if it showed the error on my browser test on the computer, right?

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  • You definietely should not give up on this as this is a trivial issue for sure.

    This error pops up whenever you try to execute an action of Cocoon plugin (not the C2 plugin but the Atomic one on Ludei side). So for instance the below example shows how you avoid this error popup to be able to work on localhost.

    This error should not pop up after you make an APK with Cocoon if you install the right plugin in Cocoon admin panel.

    So I am pretty sure it's the issue with your setup. If you keep on having issues I strongly recommend to buy scirra.com/store/ebooks/quick-starter-ebook-1893 Quick Starter - Ebook by It's very good ebook that explains everything Cocoon related in details step by step and it costs just few bucks.

    Thanks for the reply, !

    That error is gone now, actually. I'm compiling with Webview+ as Canvas+ gives odd graphic glitches on some devices. Webview+ is more predictable and more stable (though much slower.. thankfully my game isn't demanding).

    After the steps I posted a couple of posts ago, everything runs fine, but ads don't load.

    I'll look into the ebook, thanks!

  • Are you using success/failure events? I would make the app indicate the status of the ad events to see if thats where the problem is. You can remove them after testing. Or use run the app through the cocoon dev app and use the console.

    I'm not, I'm just using simple implementation to show the ads.

    Honestly, I haven't been this frustrated developing the game since I started Kinda sucks. I'm about to give up on the ads thing, if I'm honest.

  • Have you deleted "config.xml" file after you exported to Cordova? It overrides the Cocoon.io config setup (so also removes the AdMob Cocoon plugin inclusion).

    I had an old config.xml file there, apparently. But even creating a new project on Cocoon from scratch and making sure I had the right config file there didn't help.

    I exported the APK and sent it to my Play Store beta, downloaded it on my phone and still no joy

  • Have you deleted "config.xml" file after you exported to Cordova? It overrides the Cocoon.io config setup (so also removes the AdMob Cocoon plugin inclusion).

    Hm, let me check.

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marcoscodas

Member since 4 May, 2017

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