marcoscodas's Recent Forum Activity

  • Thank you newt and zenox98 for your replies!

    I haven't really gone beyond basic math stuff for my infinite runner (based on the template provided with C2) so I'm actually a bit out of my depth.

    Kind of wondering if I should heed the advice in zenox98's signature and do something like breakout, haha.

    I'd love the capx if you have it though, zenox98, just to see if it's something that I can sink my teeth into.

  • Thatnks a great idea, zenox98!

    Hey, newt, could you please, if you still have the capx, update the link so that I could take a look at your work and try and figure out if it's something I could do for my next game? <3

    Thakn you all for your wonderful help as always.

    -M.

  • Hey guys!

    Title is pretty self explanatory. I want to make an on-rails shooter with (what looks like) vector style graphics. This questions was posted 4 years ago when the Dropbox thing still worked, and they gave a CAPX file to start with. Sadly, Dropbox is no more so no idea where to start.

    Can anybody help?

    Cheers!

  • I think that'd be a really good idea, Aphrodite! I know I find templates really useful, and that's one of the things that won me over with C2. My game is based off a template!

    You work with Pico-8? That's interesting! I have a PocketCHIP! I'll look for Squiddy and download it.

  • Hey, Aphrodite, that's awesome! Thank you for sharing! It's interesting to see that you've been around for so long and have obviously a very good grasp on the engine, but have never completed a project from start to finish.

    I was not gonna lecture you at all on the fangames thing. I think it's cool to practice on something you like, kinda like doing covers when you're a musician.

    I'm never the guy pointing people to moral standards to follow, though, haha. I'm nobody's judge.

    That SEGA thing is very interesting. The platforming is quite well done and there's some interesting work on the worldmap, too.

    Do you think you'll ever do a game from tip to top?

    What's the appeal for you if you don't make finished games?

    -Marcos.

  • Hey Aphrodite (damn cool nickname!)

    Thank you for your kind words! I'm glad you didn't dislike the review.

    Thanks for sharing your experience with C2 as well! I think someone like you, who's been around here for quite a while has experienced more than most. I think that sadly also translates to more bad experiences.

    I completely agree that support for monetization, third party stuff and the like are things that could definitely be improved.

    I also wish we could export to more home consoles but as that's a restriction imposed by the consoles (and using JS as the base for C2 and C3) I don't see that changing soon.

    It's interesting to see that the subscription model won't affect your decision of whether to use C3 or not. I know it's affordable but a lot of people (including myself) prefer a one-off-payment, own-forever model. Sadly subscription models are much more profitable (hello there Adobe) and it's the way the industry in general seems to be going. It also helps to placate piracy somewhat.

    Thank you again for your kind words and for sharing your experiences.

    Would you mind sharing links to your published games? I think it'd be cool to do an annex to my piece with some cool things made with C2.

    Cheers!

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  • Hello, you beautiful people!

    I recently finished making my game (which you can download for free on the Play Store here: https://play.google.com/store/apps/details?id=com.bds.kuatia).

    I also write for a couple of video game media outlets, so I decided to do a piece on Construct 2, why I decided to use it, and how it went.

    You can read the piece here: http://www.infinitefrontiers.org.uk/2017/06/23/feature-construct-2-game-making-masses/.

    I'd love it if you could read it, comment on it, give me feedback, share your experiences with Construct 2 and its community, thoughts on the new subscription model for C3, etc.

    Thank you for all your help!

    -Marcos.

  • RobertMKD thank you very much, man! And thank you for the comment on the design. I worked hard on it Good to know it's appreciated.

  • RobertMKD, that's AWESOME! Thank you! Is there any chance that you could provide me with this modified capx file? I know I'd be copying off your work a little bit, but it'd save me some time (while I work on my day job xD).

    Much appreciated either way! <3 Thanks!

  • RobertMKD, what I'm trying to do is display both current score (which I already have working) and high score (which is saved to LocalStorage). And then compare current score with high score to see if it's higher, and if it is, then update the high score.

    I can now post links so here's my capx file: https://www.mediafire.com/?rez44b8mhmtyd6f

    Any help is appreciated <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

  • Can nobody help?

    Give your boyo a hand! It really is quite a good little game, and I have really tried to implement it on my own.

  • PS: I have TotalDistance and HighScore as global variables in my main game layout. This is my game over layout.

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marcoscodas

Member since 4 May, 2017

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