marcoscodas's Recent Forum Activity

  • Hey mekonbekon, thank you for that capx! That gives me a great idea of how arrays work with AJAX. However, I'm still a bit lost when it comes to scrolling that after an answer is chosen.

    I'll try and see if I can't work it out on my own, but I've been finding it difficult to wrap my head around.

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  • Edit: I forgot to subscribe to the thread.

  • Hey guys!

    I know this question has been asked a couple of times, but both threads have been left kind of unanswered in regards to questions I have specifically regarding implementation.

    So!

    What's the best approach to making a game like "Lifeline"?

    You can see a trailer here:

    I know AJAX and XML were suggested as starting points, but I'm not sure how to do that for a couple of reasons: a) the tutorial has tiny images, and b) I don't know how to call multiple options for different choices the player makes.

    So, pretend like I'm a 5 year old and talk me through it, please? Or provide a simple .capx that I can build upon? The game I released not long ago was built upon a template and I really do feel much more at ease modifying someone else's templates than building the logic on my own. I don't think I'm an advanced enough user for that yet.

    Any and all help is appreciated!

    Thank you as always <3

  • Thanks for the reply, I actually released the game (it's been moderately successful, too!), and turned the lack of ads into part of the marketing campaign for it. The first thing I did was to follow the shatter box tutorial but it did not work for me. Maybe I'm just obtuse, haha. But I think a lot of people are having similar issues implementing third party products and specially serving ads, so hopefully (and by the looks of it) it'll get addressed in future updates / Construct 3.

  • good read! thanks for posting it..

    Thanks for reading it, jobel! I enjoyed chit-chatting with Ashley

    Hopefully we've put some questions to bed, or at least, let people know that they're being worked on. As well as bringing a bit more attention to the engine as a whole.

    For me, the fact that the are implementing an in-house builder for apps is a huge step forward. Cocoon is good, but implementing third party plugins like AdMob and IAP and achievements is a nightmare.

    Hopefully with this new revenue model Scirra will have enough funds to cut down on fragmentation during the deployment phase and provide a more end-to-end solution.

  • Good stuff

    Thank you, Cryptwalker! Glad you enjoyed it.

  • Very interesting interview which is easy to read and provide a lot of information.

    Thank you and Scirra very much to share this information with us.

    Chris

    Hey Chris! Glad you liked the interview! It was really a joy to do and I can't wait to see what's next for Construct.

  • Thank you, glerikud ! I tried to cover all time frames and as much of the tech stuff as I could. They were very gracious with the depth to which they responded to my questions, too!

    I'm very excited to see what happens with Construct going forward.

    I'd definitely like to see more templates, though. I would not be a published developer today if it wasn't for C2 templates.

    Hope it brings awareness to the engine!

  • Hello guys! You may remember me from such hit posts as "I reviewed Construct 2": http://www.infinitefrontiers.org.uk/201 ... ng-masses/

    I've now reached out to Scirra to ask them a few questions about the company, Construct, the humble beginnings, C2 and what's new with C3, including the much debated subscription based pricing.

    You can read the exclusive interview here: http://www.infinitefrontiers.org.uk/2017/07/06/interview-scirra-construct-3-game-engine/

    I hope you've gained some insight into the future of the engine, and that this interview is of use to the community, without whom I could have never finished my game.

    Best!

    -Marcos.

  • newt your skills far surpass my own, haha.

  • Holy smokes, even back then newt was one hell of a mastermind! That's crazy, haha. I don't know if I can keep up. I'll take a closer look at the event sheets and see if I can go from there. Interested in seeing if I can get the rails going.

    Thank you, zenox98!

  • zenox98 awesome! Thank you! I'll have to download the beta version as I'm running the latest stable which is 244. I'll get back to you once I've updated my stuff.

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marcoscodas

Member since 4 May, 2017

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