inquiesco's Recent Forum Activity

  • I'd think of several factors as to what constitutes small or large explosions. Destructive force against objects of varying mass will create different explosions because of varying densities. Depending on the object exploding, I'd consider an awesome explosion to be akin to a chain reaction. For example, if the player were to put several C4 blocks on critical points in a structure as to force a chain reaction of adjoining facilities. A poor explosion would be that same scenario and each building and facility only puffing out a trail of smoke and a 'sss' sound before vanishing from the screen.

  • I also support the notion of array and dictionary possibilities to families with a +1.

  • Welcome to all the newcomers of the week!

    As you're all new arrivals, please take a look at the How Do I - Frequently asked questions and Tips for posting in the "How do I?" forum before asking for game creation assistance.

    Additionally, there are many tutorials you can start learning with hosted here on Scirra's website.

    Again, welcome to the community, and happy developing!

  • Nice GUI buttons! I love the drawn style of artwork and can see this taking off pretty quickly. Hope it sells well, .

  • Currently playing Elite: Dangerous and loving every moment, !

  • Well, beware of Euclideon : it's not their first attempt at raison money, they are here every few years, they get some money from investors and they disappear...

    Like in 2010 :

    Subscribe to Construct videos now

    (back then, they were called "unlimited details")

    They also did it in 2007, but I couldn't find the video.

    I THOUGHT it was them! As soon as I saw 'Euclideon' I remembered their 'tech' video trying to get investors...

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    My main inspirations are: Elite, Starlancer, Freelancer, Wing Commander and Morrowind. The main factors of these games that I love are the depth, setting and lore, and free-form game-play. You want to go there? Go there. Make a life, get a job, earn credits/gold, upgrade what you want, help who you want, kill who you want. See that ruin? Read about it's past glory days in a book in the library in your home town. Ultimate freedom of choice, ultimate passive storytelling, ultimate immersion possibility.

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  • I don't mind how this looks, but it's not something I'd be into for gaming. It doesn't feel like a worthwhile jump to me, but I'm not a very 'improve-things-every-year' kind of person.

  • OUR MOUNTAIN_V001 sounds great, keep up the amazing work, .

  • Personally (though for many as well), exploring C2 and experimenting is a much better way to learn than just asking for the .capx, and it's quite simple, so here are the events spelled out so you can recreate them:

    Player -> On collision with enemy

    Player -> Shake (under ScrollTo)

    Happy developing, .

  • Nice idea, I look forward to hopefully contributing my game when it hits the demo stage, . Great way to give C2 developers some added exposure while driving traffic your way!

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inquiesco

Member since 26 Jan, 2013

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