inquiesco's Recent Forum Activity

  • PhoenixNightly Thanks for sharing this with the community! Do you have any insight into the program and how it differs from Adobe Illustrator in terms of features and ease-of-use? Some people starting out with Vectors might find AI too cluttered and unnecessarily complex.

  • You can do this effectively with animations. If you have an image editor such as Adobe Photoshop or GIMP you can make a nicer spin effect, but you can make a basic one (four points of rotation) within Construct 2's Sprite editor. Open the Sprite editor for your Car sprite and on the right of your screen will be an Animations window. Make a new animation called Spin. At the bottom of your screen is an Animation frames window, and here you want to make three duplicate frames by right-clicking the window and selecting Duplicate last frame. In each animation frame except the first (because it's your default facing), click the Rotate 90* button of your choice (either anti-clockwise or clockwise). Then on collision with the oil spill object, set the Player animation to be the Spin animation and set it to Play.

    If you want to disable player movement while the Car object 'spins', make a global variable (right-click anywhere in the Events window, just not on an event) where your movement controls are, place it above all movement events and call it movementAllowed and set it to be the Number type with a value of 0. Make a condition event that checks if movementAllowed is equal to 0 and move all your movement events inside. Beneath that condition event, add an event that checks if the Player Spin animation is finished (using Player -> On finished 'Spin'), add an event that sets movementAllowed to 0. Then, in your oil spill collision check, set movementAllowed to be 1.

    This should all set the game up so that when you hit an oil spill, your car spins and you cannot move until it stops spinning, .

  • I'm confused by your question, are you wanting to set an instance already on the screen to be an obstacle in pathfinding, or to spawn one in front of the player and have the Player object treat it as an obstacle in pathfinding, or...?

  • Thanks for sharing this resource, I bet it'll help a lot of people, .

  • JeffSkyrunner You're welcome! Any ideas or suggestions to add?

  • Looks good, inspired by Limbo?

  • This should be in the Construct 2 General forum, with a [Feature Request] tag, so people can discuss your idea and the developers might pay it attention depending on feedback.

  • Yeah, creating pads that loop would probably be a lot easier since they tend to be kind of "oozie" to begin with. Pieces with well-defined rhythms would be a lot harder I imagine. Question: I'm sure this depends on which game making software you're using, but when you tell a track to loop, do you generally have it cross-fade from the end back to the beginning? Or is it usually a hard cut? (I would think cross-fading would make the transition much less noticeable.)

    Yeah, I have them cross-fade to make the transition blend better, and also try to have the final five seconds of pads work well with the first five seconds, so when it loops it isn't a high pad note transitioning into a low pad note, but sounds more fitting. Since I use Construct 2 and it doesn't have cross-fade (from what I've seen in the Audio object when looping), I try to make the pads at the end slightly longer and add cross-fade to the track itself, so the cross-fade 'eats' the added last few seconds but keeps the transition. Space station ambience tends to be easier as I can end a loop with some machinery whurring or thrumming in the distance, since those loops would have haphazard elements in them to make the feeling of machine and people working in the background not feel patterned.

  • In addition to the above, I highly recommend you take a look at the Arrays for Beginners tutorial. It covers everything you should need to know about inserting data, retrieving data, and other uses for arrays.

  • You could clone the object by right-clicking the object and clicking Clone. That copies behaviours and should copy the settings as well, so all you'd have to do is rename the clone object.

  • Sorry for the late post, didn't know there was a response because it didn't show up top for some reason. Just wandered by to check, .

    Yeah, I can imagine looping would be a challenge as you'd need to figure out if what starts nicely will blend as nicely at the end without it being too apparent it just looped (I can never manage it, but I have only a hobbyist skill and interest in creating music and sound). Something original would be cool as an experiment, thanks so much for offering to attempt a loop! I'm thinking ambient sci-fi pads for loops similar to

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    (I love ambient outside games too; there's tonnes of ambient albums available for purchase on Ultimae's Bandcamp page if you're a fan).

    Would be cool to see what you could come up with, and would be happy to donate some money (or pay for, since it's custom work and your work is quite good) for similarly atmospheric, original pad loops!

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  • Welcome to all the newcomers of the week!

    As you're all new arrivals, please take a look at the How Do I - Frequently asked questions and Tips for posting in the "How do I?" forum before asking for game creation assistance.

    Additionally, there are many tutorials you can start learning with hosted here on Scirra's website.

    Again, welcome to the community, and happy developing!

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inquiesco

Member since 26 Jan, 2013

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