inquiesco's Recent Forum Activity

  • mariogamer When are you wanting the sound to be triggered? On enemy spawn, when in the player's LoS, when they shoot at you, or...?

  • How's this? Hit E while an object is selected to invoke it's Bullet behaviour (fires the object when Left-click is released), and Spacebar to rotate it.

  • Edit: Deleted my post because I decided to try implementing it in a .capx and there were some issues. Hold tight, working on a .capx at the moment for a fun challenge, .

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  • Giganten You can pre-order the Digital Mercenary Edition which is 35 pounds (40 euro and 50 USD) which gives you a bunch of additional things upon launch, and is cheaper than the game will cost upon launch.

    Still playing and it's a lot of fun!

  • heromedel You could spawn a transparent 1x1 sprite object to a position you want, then move the moving object to that sprite's location. With your example, let's say you press the Left arrow and want to move -32. Give the moving object the Pathfinding behaviour to save some events.

    Please keep in mind this isn't tested, but the logic works, . The idea is to make a variable you can toggle to make the transparent sprite only spawn once, and when it's spawned while holding the Left arrow, the moving object will move to the transparent sprite. When reaching the destination, the transparent sprite is removed.

    *Make a global variable called objPositionSpawn and set it to 0*

    Keyboard -> Left is down

    --Player -> Find path to objEndPosition

    --Player -> Move along path

    (These are sub-events )

    System -> objPositionSpawn = 0

    System -> Create object objEndPosition on layer x at player.x - 32, player.y

    System -> Set objPositionSpawn to 1

    Player -> On path end

    --System -> Set objPositionSpawn to 0

    --objEndPosition -> Destroy

  • You need to open the Sprite Editor for that object. You'll see on the right side of your screen an Animation window, and on the bottom, a Frames window. Right-click inside the Animation window to make a new animation. The Frames window is where you add the animation steps by right-clicking. In each frame, you want to click Open in the Sprite Editor and open the next .png. On the far left of your screen, you can control animation options such as looping, how many times it should cycle, etc.

  • To play it once only you'll need a variable you can toggle on and off. Create it initially set to 0 and where the sound plays, check if it is equal to 0. Inside that, add System -> Set value 1. Add an else to your main check and then add the sound object to stop the sound with the tag you've called.

  • mepis No worries, good luck with development! Look forward to seeing game progress in the Works in Progress forum.

  • What space ship did you use and how can i get it? Its awesome!

    From the website text... "The spaceship was again taken from the OpenGameArt website."

  • truefalcon The sprite editor is mostly included for making basic and/or placeholder sprites, as well as simple platforms and other objects. It is not intended to fully replace third-party graphic design tools when the program itself is primarily focussing on game development. I suggest you look at using GIMP for free, polished asset creation.

  • afluth Welcome! You'll find plenty of help topics in the How Do I and Beginner Questions sub-forum, and you can also ask questions there and members of our helpful community will be happy to assist. Additionally, there are many tutorials to enable you and your students to hit the ground running for some fun, quick projects.

    civicboy13

    Welcome to the C2 community!

    memequeen2014

    Welcome from across the ocean (Australia, ha ha)! If you're only posting for the badge, check out the other Badges and post more often, .

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inquiesco

Member since 26 Jan, 2013

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