inquiesco's Recent Forum Activity

  • Do you have any experience with sci-fi design, specifically ships, backdrops (cityscapes, etc.) and weapons?

  • I certainly hope so - as long as the next stable release (with stable node-webkit) is out before Feb 2015, I'll be a happy person.

    I'm in that boat currently as well, and I'm sure it will be out before Feb 2015.

  • Many people play games to experience something out of their norm, to escape the reality they feel tied to, to immerse themselves in the unknown or take the mantle of someone they've always wanted to be. Being aspiring developers, many of us look back with nostalgia to games we grew up with, as well as experiencing games of the current era, to gain inspiration for our next or current game idea, but does it break the immersion we used to seek? Does it have such a profound impact on our thought processes, that we unconsciously switch from blocking outside thoughts and immersing ourselves in that current gaming moment, to critical analysis, for example, mentally reverse engineering how the developer may have achieved a certain game mechanic? Do you feel you're able to experience the same measure of immersion as a developer, or has it somehow changed your way of thought, and if so, how do you view such change(s)?

    I am still immersed in many games I play, but I was curious as to what you think regarding your personal circumstances.

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  • R0J0hound Cheers for that idea. I've done something similar using LOS to check if the enemy is in range and if so, to pull back a little so they're hit less, but wasn't sure how to check anywhere between the ships. I'll experiment with orbiting enemies as well, because I was hoping to introduce that a little later in AI development with a set of waypoints spawned around the player, which wasn't a very graceful idea.

    Thanks!

  • martinDrew Haven't tried it yet, ha ha, lots of other areas to work on and the enemy AI functions decently enough for the time being, as you've seen, .

  • martinDrew Saw them and responded, . Prototyping of visuals and focussing on game-play is always a good idea, once that backbone is established the rest of the game clicks into place for the most part. At least, that's what I'm finding currently with the enemy AI you saw in the video I sent you. Also, once I searched up the game you mentioned I remembered I had seen it! Didn't know it was made in C2, interesting to know that multi-player is feasible for the style of game-play within the C2 engine. Might have to introduce some multi-player in the next game.

  • Ashley Thanks for the information. I'll wait for the stable build, I like to use r178 to help people using the free version and like the stability, .

  • Ashley Cheers for the response. Sometimes my Node-Webkit exported game freezes when flying around once exported, but uses low memory. Are there inherent events in the game that don't run well? I'm thinking it might be random enemy spawns up to a total of 45 between 0.5 and 4 seconds on layout launch? It's fine in preview.

  • Thanks for the reply and the information. Hmm, now that I run a recompiled win32 I don't experience it either. Maybe it was a temporary issue with Windows (more than likely the case).

  • Nice sprites! The only suggestion I have is for the next pack to have some dirtier textures. For example, many of the examples in the 'Cave' screenshot are quite glossy, whereas in actuality they'd be quite 'grungy' under the ground and less reflective. Additionally, sprites such as the boxes in the 'Cave' screenshot and the reflective barrels are styled with one perspective in mind - light directions are pre-set, and boxes have one perspective - so it would be difficult for people in some situations to apply these to their levels.

    Besides those points, I like the overall look of the sprites and appreciate all the effort involved. I hope it sells well and that you continue you efforts!

  • Congratulations! Be proud of your accomplishment, and know that all praise is deserved, you've done well and many people give up when their game continues growing in size every development hour spent. Congratulations also on hitting this finish line, . Keep up the good work, you've got an amazing community here at the Scirra forums always happy to support your endeavours.

  • Hey Kyatric,

    I'm experiencing the same problem as , having had an account since January 2013 and have no Notch badge. Is this because it literally counts 365 days of access and if not, could this badge please be applied to my account.

    Best regards,

    ~inquiesco

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inquiesco

Member since 26 Jan, 2013

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