Beaverlicious's Recent Forum Activity

  • Swing Beavers should be in the making

  • In my heart, I want to believe that if I make a truly great game it will generate its own audience. I know from other people's stories that isn't necessarily the case. I can't let my worries about success or failure hurt what I'm making. So for now, I'm just going to keep making.

    This is a great attitude man! I also believe that the game itself is it´s biggest marketing accelerator! :9

  • Would love to see it on all that consoles man!

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  • Looks awsome man! 3700 is a huuuuuuuge number!!! Over 150 days, isn't it?:-)

  • suntemple

    but for playin the game, he needs to be attracted at first to even klick on it. everyone would klick on a game that looks like Diablo more likely than on one that looks like MS Paint Wars.

    Also I as a graphic dude believe, that good graphics are an essential part of gameplay as well.

  • Good idea:-) really appreciate that!

    I also love the changes on the fade behaviour as well:-)

  • Looks really great:-) need to check it out, cause I love fishing!

  • Canvas2D is kind of the engine behind it. Use WebGL instead it´s way faster! Should be in the properties bar I guess.

    You definitely can use many layers man, don´t be to worried about that. All my games use many layers and run 100% performant.

    Every tick can be replaced with every 0.1-0.5 seconds for exaple with reduces the calculation behind it.

    GOOD LUCK!

    Fimbul

    thanks for bringing some clearance in this!

    As you already said, it seems to be common to put in PDFs that direct to the source of the font. (I discovered the same on some GraphicRiver items)

    So I uploaded a new version doing exactly this + a warning that you have to give the liscence a close view.

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  • There is no magic number! Hype comes with people liking the idea and SHARING it.

    No offense, but I'm pretty sure that your graphics are the reason you don't get the attention you would like to get.

    Gamers are one of the Graphically most sophisticated audiences. Gameplay ideas don't really count in there eyes if they aren't visually supported:-)

    Just my two Cents! Good luck with your game, as always mate!:-)

  • For me downscaling on portal-sites doesn´t work even if I choose different export options.

    It just jumps between normal and "way smaller and blurry" but no fluent scaling.

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Beaverlicious

Member since 22 Jan, 2013

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