Beaverlicious's Recent Forum Activity

  • Falcon, what did you smoke?

  • Lots of great pixel art guys Any good programs to start with it? I´m a regular Photoshop user, but there maybe some better solutions?

  • Just bought the early access!

  • Lord of Guitars - Music Game UI — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-graphics/lord-of-guitars-music-game-ui-701

    <p>Beaverlicious is very proud to present you another complete interface kit. </p><p>This interface kit allows you to make your own guitar styled music reaction game. Everything is available inside different Photoshop documents and easily changeable. Whenever there are questions, just let me know! :) Keep it beaverlicious!</p><p>Including:</p>

    • 9 different PSD files, with unrastered effects, so that you can drag, mask, adopt or delete all parts of the flashy effects, all in a Widescreen-HD resolution of 1280x720
    • all the stock photography, which is 100% free (zero liscense)for personal and commercial use, without any attribution
    • for those who aren�t good in Photoshop, there are also preexported Backgrounds of each sheet, so that you don�t have to struggle with the PSDs
    • support whenever you need it :)

    Use this topic to leave comments, ask questions and talk about Lord of Guitars - Music Game UI

  • Try Construct 3

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  • BOOKMARKED! Good ol memories

  • Wasn´t there a big money-giveaway about a year ago for every app that was developed for tizen?

  • First of all....Really cool and superb art! Absolutely high level stuff!

    When it comes to the horror aspect that really should scare people I agree with Somebody .

    These dudes look a lil like parodies of demons, which is not bad at all of course, but makes them a little yeahh .... cartoony

    Personally I would always prefer "humanized-degenerated" characters, like a lot of the dudes from the "Silent Hill" universe.

    These are frickin scary:D

  • No software is free of bugs and there are always things that annoy users or drive them crazy, there is no work around. Even a gazillion bugfixes can´t satisfy the whole human beings.

    Have a look at really big companies like Microsoft. They have an exact time schedule how long they will support their OSs. There is even an exact date when Windows8 won´t be supported anymore even there is no new system out yet.

    It´s exactly like you say, there are things that can´t be done easily or at all with the current version of Construct, so why should I invest 100 hours to make my 50PS car a 60PS car instead of taking 200 and build a 150PS one? I can definitely understand your point, but to me it´s more than time, to get away from this "workaround-needing-prototype" (sry Ashley ) and develop something really serious, that can at least try to compete with some major players on the market.

    People are damned prejudiced when thinking about software. In C2s case it´s perhaps something like "HTML5+Javascript is slow/not as good as native code" or something like this. Even if you do everything to improve things like this, there will always be the same rumors on general gamedesign/programing boards.

    I of course don´t know, how far C3 came already or how much of the source code of c2 can be used ( I guess some cause of the import-functionality of c2 projects in R3) but marketing wise it´s not a bad decision to announce the new software. It´s also best practise in the marketing industry. Apple for example announces their product month before there is a even a picture of the product, just to keep rumors and disscussion alive and ongoing. Just have a look here for example. People seem to really freak out!

    Well, just my two cents

    PS: I´m absolutely with alvarop regarding the ability of making games with C2. People with skill can actually make the games they desire with C2, without lowering their sights. Even if it´s a visual thing game programing and design needs a lot of knowledge. No engine can do that job for you.

  • nimos100

    Of course regular bugfixes are important, I never said something different. Every company should do it and most do it already of course. Scirra as well....for about 4 years now, since C2 was first released in 2011... half a decade ago. There is just a time, where you have to throw out something new and fresh, even your old system works.

  • Well, I guess we shouldn´t forget, that Ashley and Tom are business men by all means. They need to make a living from it and so there are some decisions, that are honestly absolutely right from a sale point of view.

    Every now and then you need to bring something entirely new or you´ll get fuc**** by the market. Imagine Apple would improve their iPhones all the time, instead of bringing out a new version every now and then. Nobody would buy an iphone 3SSS.

    Throwing out a new software will definitely give them a flood of sales by us, the current userbase, as well as a hype for new ones, cause of the exitement a new engine release will cause.

    Never forget that it´s not always about the current users and a community near working....sometimes it´s about marketing and money.

    PS: This shouldn´t sound like Ash and Tom being cruel business vamps^^ It´s just that there is so much more in leading a company than just the product!

  • 30 different Gamesounds — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-sound-effects/30-different-gamesounds-694

    <p>Just a pack of 30 different game sounds. Covering coins, jumps, shots, hits, effects etc.</p><p>Keep it beaverlicious! :)</p>

    Use this topic to leave comments, ask questions and talk about 30 different Gamesounds

  • Yep, it is!

    As long as you don´t resell the assets itself, you are allowed to use them on commercial projects.

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Beaverlicious

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