mmoDust's Recent Forum Activity

  • mmoDust - advanced audio support? Really? I haven't heard anything at all about IE11 supporting the Web Audio API.

    *sigh* sorry about that. I forgot I had changed the way I handled audio in my test and removed the advanced stuff and just used a db change so you can ignore the advanced audio working =(

  • And as an update to this.

    Using Construct2 135, one of my projects already created and on the store in win8 form, and visual studio 2013 i had the following results.

    1) doing nothing just opening it in 2013 it ran fine and identical to on win8/ie10

    2) upgrading the project to win8.1 in VS2013 (right click project and upgrade) allowed the project to run in ie11/win8.1 mode. This gave me full webgl/advanced audio support like on chrome. Resizing the tile on the start screen worked without issues since I had all the icons already in the project.

    TLDR: YAY Microsoft, YAY Scirra, and YAY for Developers winning =)

  • I've got it and vs2013 installed now and am playing around with construct to see if ie11 plays nice with it.

    No real issues here installing it just let it go.

  • microsoft-news.com/webgl-spdy3-new-dev-tools-more-confirmed-for-ie11-in-win-8-1

    Since it looks like ie11 shipping in 8.1 will have webgl what does this mean for the win8 and html export options for C2?

    I have some hopes but if someone from Scirra could actually comment on this it would be appreciated =)

  • If you are in Visual Studio and have your .js file open you can do.

    FILE

    SAVE <filename> As...

    [Click on the little arrow to the right of the SAVE button on the bottom right of the dialog box]

    [Click Save with Encoding from that box]

    [Click yes to replace the file]

    [Change the Encoding type to the correct type and hit OK]

  • I would like to throw my support behind supporting OSX and would do almost anything* needed to see it happen natively. I am switching to a more iOS focused development path right now so being able to use C2 in OSX natively would be nice =) I tried using various Wine options but no go so resorted to using Parallels which works for now.

    *anything involving lemurs or more money than I can count in pennies is off the table.

  • And it wen't live today yay =)

    Win8 App Store

    Already have an update in progress since I totally screwed up the live tile and it does not work.

  • Just finished submitting my entry for the Win8 Summer Contest.

    I went with a sequel to my first penguin jumper but this time it's an endless faller.

    Penguins 2 Web Build

  • Title says it all: How do I get the input from the microphone and play it back.

    I thought I would use the UserMedia object but I just cannot figure out how to get it to work right.

    I am just trying to get input from the mic and to be honest I just want to be able to detect input over a certain level and then do an action based on that.

    Is this possible right now in C2?

    I Voted for porting to other operating systems. I recently started using a Chromebook for normal day to day use and having a Linux version of Construct would be fantastic.

  • Tremendous! I would have never guessed it was done in Construct until I saw this article.

  • Try Construct 3

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  • And it looks like this is fixed as of this morning.

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mmoDust

Member since 19 Jan, 2013

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