mmoDust's Forum Posts

  • mmoDust - advanced audio support? Really? I haven't heard anything at all about IE11 supporting the Web Audio API.

    *sigh* sorry about that. I forgot I had changed the way I handled audio in my test and removed the advanced stuff and just used a db change so you can ignore the advanced audio working =(

  • And as an update to this.

    Using Construct2 135, one of my projects already created and on the store in win8 form, and visual studio 2013 i had the following results.

    1) doing nothing just opening it in 2013 it ran fine and identical to on win8/ie10

    2) upgrading the project to win8.1 in VS2013 (right click project and upgrade) allowed the project to run in ie11/win8.1 mode. This gave me full webgl/advanced audio support like on chrome. Resizing the tile on the start screen worked without issues since I had all the icons already in the project.

    TLDR: YAY Microsoft, YAY Scirra, and YAY for Developers winning =)

  • I've got it and vs2013 installed now and am playing around with construct to see if ie11 plays nice with it.

    No real issues here installing it just let it go.

  • microsoft-news.com/webgl-spdy3-new-dev-tools-more-confirmed-for-ie11-in-win-8-1

    Since it looks like ie11 shipping in 8.1 will have webgl what does this mean for the win8 and html export options for C2?

    I have some hopes but if someone from Scirra could actually comment on this it would be appreciated =)

  • If you are in Visual Studio and have your .js file open you can do.

    FILE

    SAVE <filename> As...

    [Click on the little arrow to the right of the SAVE button on the bottom right of the dialog box]

    [Click Save with Encoding from that box]

    [Click yes to replace the file]

    [Change the Encoding type to the correct type and hit OK]

  • I would like to throw my support behind supporting OSX and would do almost anything* needed to see it happen natively. I am switching to a more iOS focused development path right now so being able to use C2 in OSX natively would be nice =) I tried using various Wine options but no go so resorted to using Parallels which works for now.

    *anything involving lemurs or more money than I can count in pennies is off the table.

  • And it wen't live today yay =)

    Win8 App Store

    Already have an update in progress since I totally screwed up the live tile and it does not work.

  • Just finished submitting my entry for the Win8 Summer Contest.

    I went with a sequel to my first penguin jumper but this time it's an endless faller.

    Penguins 2 Web Build

  • Title says it all: How do I get the input from the microphone and play it back.

    I thought I would use the UserMedia object but I just cannot figure out how to get it to work right.

    I am just trying to get input from the mic and to be honest I just want to be able to detect input over a certain level and then do an action based on that.

    Is this possible right now in C2?

    I Voted for porting to other operating systems. I recently started using a Chromebook for normal day to day use and having a Linux version of Construct would be fantastic.

  • Tremendous! I would have never guessed it was done in Construct until I saw this article.

  • And it looks like this is fixed as of this morning.

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  • Tossing in my support for getting this fixed. Wanted to see how I would submit a tutorial on Clay.io and Windows 8 integration but the button she is broke!

  • i have a question about the plugin, the players must have an account on the clay.io for post theirs scores? or anybody can put their names and post?

    From how I have used it. You can register as a Guest and post a score like that but this can be disabled on your project settings. Alternately you can close the login dialog box and if you do not log in the socres will be posted as Anonymous.

    tldr: you do not need an account to post scores.

  • Is anyone else having issues removing scores right now from the leaderboards with the debug mode?

    Doesn't seem to happen anymore with me :

    I'm testing an app right now and had no issues removing my accidental scores using debug mode.