RicoD's Recent Forum Activity

  • Nasturtium: Just wanted to wish you good luck! I'm a fellow turnbased strategy fan. So far no game has exceeded the original 2 X-Com games or the Civilization series for me. I don't know Korsun Pocket. I really liked Master of Magic (feels like Civ I + Magic the Gathering) and Age of Wonders series, which is heavily inspired by it.

  • Wrangler: Thank you, your taste is impeccable! ;)

  • Thanks! Yes, I tried port 60000 for instance. Misconfigured might be a possibility as well, since I can't seem to setup a homegroup either (although I do seem to have joined a default one).

    I'll keep using the export method for the time being and try to learn more about networking in the meantime. And deinstalling WAMP, although I installed it in order to preview in the first place since the first time I tried to preview it didn't work either. But can't say for sure if that was the same problem since I hadn't opened the ports in my firewall at the time.

  • Any updates on this ? I have a similar issue. I can't preview, trying both over LAN and localhost.

    Port kept at 50000, opened up in firewall and router (even tried with disabled firewall). I'm running as administrator and tried in Firefox and Chrome (both latest). R114 64-bit.

    Win 7 Ultimate 64-bit SP1

    Intel i7 2.67GHz, 18GB RAM

    The error codes I get are 1232 and 1214 though.   

    I've tried with WAMP on and off, but could WAMP be causing a conflict in the first place ? I currently export as HTML and then use WAMP to serve it as localhost and can test then. Not sure if I can test on other devices though, or do I need to upload it to dropbox then ?

    I do know I can't seem to setup a home group, so maybe there's an issue there (I'm a tech noob).

  • I'm not sure what your question is, what you tried so far and what result you gotten.

    If the question is: is it possible? Sure it is. The foreground is then a layer with scenerey (or a fence), your actions are taking place at a lower layer (mid ground) and behind that is the actual background (which can be several layers as well).

    If the question is: "I set it up correctly, but I'm only seeing my foreground", then the answer is: you have to make a graphic with opaque and transparent pixels. MS Paint doesn't support transparency, so you need something like paint.net (on a pc), or GIMP (these are free) or another graphics solution like Photoshop and then export to a format that supports transparency like 8 or 24 bit png files.

    If the question is about layers and parallax scrolling, look at the wikipedia entry for an easy explanation. (I can't post links yet)

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  • Loads of great artwork here people! Lol, Pinkie Pie, always awesome :D

    I'm new here, been looking at Construct 2 for the past week or so and have only been following along some tutorials so far. Hoping to make my own games some day.

    In the meantime I make art for others. Here are some samples of the stuff I made. (naysayers will be dismissed as *artistically challenged* ;), but good critiques are always welcome). Disclaimer: the unreleased game pieces are shown with permission of the owners or licensees.

    <img src="http://i148.photobucket.com/albums/s4/RicoD_PB/characters/BR_final_v1h.jpg" border="0" />

    Girl for iOS game Bingo Run

    <img src="http://i148.photobucket.com/albums/s4/RicoD_PB/characters/Angela_fin_v1a_50.jpg" border="0" />

    Angela, character design and production painting for an app marketing effort ... so technically not a game

    <img src="http://i148.photobucket.com/albums/s4/RicoD_PB/characters/chibiVampy_v1a_sign.jpg" border="0" />

    Personal project

    <img src="http://i148.photobucket.com/albums/s4/RicoD_PB/characters/paladin_1d.jpg" border="0" />

    Paladin concept art

    <img src="http://i148.photobucket.com/albums/s4/RicoD_PB/concept/creatures/RICOD_COW228_Fantasy_War_Mount_1d.jpg" border="0" />

    Creature of the Week over at conceptart.org

    <img src="http://i148.photobucket.com/albums/s4/RicoD_PB/game/Myanmar_map_v1f_v3.jpg" border="0" />

    1 of 5 maps for iOS game Arms Cartel Global. 3D models of buildings made by somebody else, paintover, background and integration by me.

    <img src="http://i148.photobucket.com/albums/s4/RicoD_PB/game/BG_style.jpg" border="0" />

    Sushi related game pitch, unreleased game

    <img src="http://i148.photobucket.com/albums/s4/RicoD_PB/game/RICOD_mockIpad_gameFullHealth_v5_wm_zpsba395e11.jpg" border="0" />

    Full graphic design for iOS game, unreleased game

    <img src="http://i148.photobucket.com/albums/s4/RicoD_PB/game/soldierStandRotationTest2_zpsf04c643f.gif" border="0" />

    8D rotation of soldier for 2D shooter, unreleased game

  • Hi, I'm new here, to Construct and well, game dev and this community. I'm a freelance artist (illustration, 2D game art, concept art, GUI etc) by trade and Construct 2 seems like a great tool to get started with dev (would like to make my own games instead of just skinning others' games) and I found the tutorials very helpful so far.

    Today, an acquaintance notified me of this JS animation library named Collie he was pretty excited about. I was wondering how it compares to Construct 2, if there's a lot of overlap or if there are unique benefits to both solutions.

    Back to studying for now ;)

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RicoD

Member since 19 Jan, 2013

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