grandbrinus's Recent Forum Activity

  • The graphics has been really improved ! I prefer those ones than the first ones ! Even your character looks really beautiful.

    You spend alot of time in video-making, will you be able to show them in-game ?

  • New version uploaded.

    I think i'll export a new version everyday until the game will be published publicly.

    I improved game experience because some symbols were confusing.

    And i repaired a broken door

    Tell me what do you think and let me know what I can improve.

    The game has to be hardcore but not impossible

    I'll do the menu interfaces soon.

    Thank you

  • Hello everyone !

    After a whole day of work, here is the preview/alpha of Waltir's Eye !

    http://www.newgrounds.com/projects/games/957352/preview

    Password : infokub#1

    Enjoy and give me feedbacks if you want me to improve the game <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> !

    Thank you <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

  • Hello everyone !

    Today is a special day !

    I'm close to finish Waltir's Eye and you know what ? All the Scirra community will be able to try the game before the official release next week

    So stay tuned, tonight i'll publish the link and the password so everyone will be able to play !

    See you tonight !

  • First u should tell us what u want to save. Of course Ajax is slow, and Database connexion is slow. But im not sure you have to use it often so i dont see your problem. By the way, it is impossible to get fake results with Ajax if your program works correctly. But what can happen is that you get an answer from a request faster than an other sent previously. So your program has to treat this case.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I'm always trying to improve every weakness of a system of course it looks kinda unrealistic to reach the limit.

  • choose what are the gameplay components you want to add (moving platforms ? moving spikes ? canons ?) then add them progressively.

    It makes me remembering a game "One Tap Heros". It had one gameplay component per world.

    First one : basics (moving plateforms only)

    Second : enemies

    Third : timer

    ...

    It looks to be good for you to do the same.

  • You do not have permission to view this post

  • nice ! do you know how much votes you got ? I'm looking forward Greelighting system.

    Congrats !

  • Thank you alot !

    I hope more people will follow us and be as kind as you

  • It's not because you don't use it that it doesn't exists :p

    UID is a system data used by Construct, you can't change the main way it works.

    Your test shows objects are always created/destroyed (when you drag them on the floor, when you take them back)

    Of course if you think with a minimalist view, it's okay to do that.

    Now think that i'm working on a simple graphic game, 20 levels, 800 objects. If you do a RPG how many things will be added/destroyed all the time ? Yes, much more than 800.

    If you use Background to draw your inventory boxes + your objects it wont take that much memory.

    There is a memory limit to create and destroy all the time, that's why i'm talking about it and asking you.

    Of course it's millions of objects, but the limit exists. It's the size of an Int (Google it if you need it).

  • I only did a test on the web and it is very cool !

    Be careful of text placement which is randomly placed when you are hover an object, make it being at the top-right corner (or wherever you want) all the time.

    It will be more user-friendly, because you eye do less effort to know where the information will be shown (yes, it looks like a detail but ppl work on things like that )

    Now, why destroying and creating it all the time ? It means you will increase UID all the time, when u can only show/hide a global layer ?

    I'm not sure it is the best way to do that. If you disable everything around your objects (collision, no behavior...) and add your objects on a layer with a parallax (0,0) you will have a very efficient program. It's how i would do it if i had to.

    Thanks for sharing !

grandbrinus's avatar

grandbrinus

Member since 18 Jan, 2013

Twitter
grandbrinus has 3 followers

Connect with grandbrinus

Trophy Case

  • 11-Year Club
  • x3
    Popular Game One of your games has over 1,000 players
  • Email Verified

Progress

13/44
How to earn trophies