Ashley
Here is it ! The full interview. I wrote it in a way that you can copy/paste it for answering. Thanks for the time you will spend on it
DISCLAIMER
This interview is made for a research goal. The questions are oriented to know what is actually done about HTML5 and native apps, in particular for video games, accentuated around the mobile work. It is not made for thinking if C2 is a good or bad software. For this question i'll answer myself : C2 is a good software, with an open team and a very kind community. But they base their work on technologies which are always evolving and which are sometimes hard to deal with. It's what I will try to understand with this interview.
INTERVIEW
[GENERAL]
1. How many years did you spend working with HTML5 ?
2. Why did you choose HTML5 instead of an other technology ?
3. Do you have some statistics about the devices where C2 games are published on (like Wii U) ?
4. Does HTML5 fit all your technological needs ?
Do you feel frustrated sometimes to not have what you want ?
[3D]
5. Do you think HTML5 is strong enough to deal with 3D efficiently ?
6. Is C2 ready for 3D game development ?
7. Should HTML5 work on an easier 3D engine ?
[MOBILE]
8. Do you think HTML5 is a good way to make mobile games ? Why ?
9. HTML5 isn't directly supported by mobile devices so we have to "convert" our games.
Do you think these converters are strong enough to deal with C2 games easily ?
10. I know you stopped to work with Ludei and started to work with Intel XDK, why ?
11. Even if the technology works well, I noticed it was hard to add plugins like Ads, IAP and other things due to incompatible versions for the most of them.
Did you know it and how can we prevent ourselves to this problems ?
12. What is actually your favorite converter ? Why ?
13. Don't you think C2 should have its own mobile compiler ?
[BROWSERS]
14. Do you think web browsers are easy to manage ? Do you still feel the "browser war" ?
15. Do you think that an in-app mobile browser can happen ?
16. Due to HTML5, you clearly depend on web browsers and in-app mobile browsers.
Is it easy to manage them to be sure to be compatible with all mobile versions ?
17. Do you think web browsers implement fast enough HTML5 functionalities ?
What about in-app mobile browsers ?
18. Don't you want to build your own in-app mobile browser ?
19. Would you like to be available on some devices that aren't actually HTML5 compatible ?
[MULTIPLAYER]
20. Is multiplayer system well supported on web browsers ?
What about in-app mobile browsers ?
21. How can you explain that there is not much Multiplayer games on Scirra Arcade ?
22. Do you know some C2 games using persistent universes ?
[OTHERS]
23. For you, is HTML5 as powerful as a native app ?
24. For you, can HTML5 be the standard for app development ? Why ?
25. Can you tell us what do you plan for C3 about HTML5 work ?
26. Do you know some other HTML5 game editors ?
27. If an HTML6 would be planned, what can be your expectations ?
Thanks for reading and answering.
Also, thanks for the people reading, reacting and supporting me