mOOnpunk's Recent Forum Activity

  • Experimenting with populous type map manipulation, plus mini map.

    Recoding this game i started a few years ago from iso 2d to full 3d.

    3d bitwise tile mapping is a pain in the bum, but got it working.

  • I'm also very busy to file the report. Its easy to reproduce, just double click on a tilemap square in the properties panel and construct crashes.

  • Just a heads up that the new 359 update crashes the editor if you double click on a tilemap tile to edit the spritesheet. 358 seems to work fine. Ashley

  • I've been working on a puzzle game for the past 6 months. I decided to work under the constraints of the early 90s DOS Shareware scene. That means gloriously garish EGA graphics. I have a demo of the first few levels up on the arcade if anyone wants to check it out:

    https://www.construct.net/en/free-online-games/horace-hagfish-55972/play

    Looks wonderful!

  • Hey, this is really good.

    Is there a limit on how many units can be selected at once or is it a bug? Because sometimes i could select at most 6, then sometimes i could select more.

    Also does the template use javascript, or is it all events?

  • I can't believe what Unity is doing. Charging $0.20 per install, and its applied to past games too.

    The world gets more dystopian every day. An install tax sounds like something Apple would dream up.

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  • Look for the 3d example that comes with construct 3 called "orthographic".

  • Also really tempted to buy, especially UID to anything, but i got burned with ProUI. C3 changes so much its hard to rely on 3rd party extensions.

  • Any text needs to be in quotation marks "", variable names can not be inside them.

    You need to close the quotation marks and use & then write the variable name. Example:

    if you sword variable is called SWORD, and your shield variable is called SHIELD, then you would write it as

    "swords:" & SWORD & ", shields: " & SHIELD &"."

  • Strange, i just downloaded the file using the link and it worked fine.

    Its a folder, so look inside and there should be 3 files, 1 instructions, 1 tutorial and 1 engine.

  • To be honest, if they were going to work on another software offshoot of C3 i would have preferred it was a version specifically for creating apps rather than games.

    It probably would have done better, and been a better use of their time, rather than trying to be the new Flash.

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mOOnpunk

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Member since 29 Mar, 2017

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