Kraudi's Recent Forum Activity

  • Any solution for the "turbo" bug after minimizing the game?

  • Getting closer to release Hope it will be this month.

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  • Getting closer to release Hope it will be this month.

  • The ball is already placed on the layout (different starting position for each level)

    here is the swipe events

    may you find something:)

    strange is. exported via node webkit and all works fine.. no problems with ball not shootable.

    Edit: Tested now 10-12 times with force instead of impulse and it works. Dont know if its luck or a solution.

  • Thank you. Yes I tried over the launcher with debug but there is no error at all. Thats what I dont unterstand. Exporter via xCode its the same. But as I told it happens completely random. Changed now from impulse to force but I have to to test it a couple of times to see If the problem still exists. Otherwise the game works at excellent fps from iPhone 4 to the newest devices. No stuttering and plays always the same with physics set to fixed.

    its just that damn random problem that exists.

    I also tried bullet instead of physics which works but as my ball is a circle it is not good with collisions on the edges of solids. Thats why I tried using physics

  • Btw. What is the difference between Physics Impulse and Physics Force?

  • Yep the same as here also noticed that one sound fx does not play correctly. the rest is okay.

  • After I minimize my iphone game and reopen it from the multitask bar it starts stuttering, especially the physics. hiw to resolve this?

  • I have made a bubble shooter. You swipe over the screen and after that the ball shoots. (via impulse at angle)

    Sometimes, after playing about 5 minutes I simply cannot shoot the ball anymore. It's like the ball is Immovable but its definitely not a wrong physics setting or enything else. All of the rest still works (Pause menu with buttons, sounds etc..) its still the ball which do not shoot. Sometimes it happens after 5 mins, sometimes after 15 and sometimes at the first start of the game. If I close the game and start it again it will work for another amount of time. This is both with the cocoonLauncher and exporter from xcode.

    I have tried Box2DWeb Physics, Box2D-ASM physics and cocoon physics. All the same. Only cocoon native physics not working (game doesnt start).

    I just dont know how I can resolve this. Cant send it to apple cause of that problem.

    Would be great If someone can help.

    Regards,

    Kraudi2k

  • While cocoon shows my game at the correct size on all iPhones, Ejecta works fine but it looks like it is zoomed into the game by about 300% so I don't see the whole game. whats wrong?

    Edit: Got it. Had to move from Crop to Scale outer!

    O you guys have any experience with Gamecenter? Does it work ?

  • Hey guys.

    The game is in a good stage right now.

    Here is the current feature list:

    • A block breaker game with modern graphics

    • 30 levels in total (More to come)

    • Easy & intuitive gameplay (e.g. swipe to shoot)

    • Bonus elements

    • Increasing level of difficulty

    • Colourful graphics

    • Game Center leaderboard rankings

    • Ingame help for new players

    • No IAP

    *** NOTE ***

    This game supports iPhone 4, 4S, 5, 5C & 5S and all iPod touch devices from the 4th Generation on.

    I may plan on adding a second game mode to the game and after that send it to the itunes store.

    Regards,

    Kraudi

  • Thanks:)

    The coloured blocks can be destroyed and gives different points. The ball bounces of all

    grey blocks which simulates the "wall". the ball gets slower after the shot until it stops. Depends on how many tries you have in the levels.

    thanks for the thing in the howto:) Will change that!

    could show u the game with a video but dont

    know how to record from

    iphone with good quality. i may make a capture from the node-webkit version:)

Kraudi's avatar

Kraudi

Member since 14 Jan, 2013

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