Kraudi's Recent Forum Activity

  • Kraudi Awesome!, I'm really looking forward to this game, because i have a thing for survival games

    The same for myself Love these games. Any things u would like to see?

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  • Kraudi My performance is fine, although i don't have a super good pc

    And no i don't know about the map system, i'm just a beginner

    Glad to hear that performance is okay. There's still some things I can optimize at a later point.

    Next on the list will be adding some items including an axe which you can use to chop down trees. Chop down trees will also increase that radius where zombies can see/hear you.

    After that I plan on finishing up the map and continue work on AI along with the fighting system (Maybe a knockback system). Don't know how long this gonna take.

  • Cool!, thanks for updating the link

    Could you add some music or ambient sounds

    you can go to freesound.org and find some, that site is amazing!

    Also how do i go to fullscreen? because the size of the game in my browser is kinda really small (i'm using google chrome)

    EDIT: you should rename "Water" to "Water Bottle"

    Thank you

    Fullscreen isn't implented yet. Next version I will add a shortcut to it.

    Sound will be added in the next steps. It's on my list:)

    The water thing is noticed, thanks for that:D

    By the way. How is your performance?

    And do you have any ideas how the map system can me implented? It's just WIP right now.

  • There should a maximum size for the flashlight light, because you can scale it to 0 or something like that and i don't think that's realistic.

    also in the dropbox version the options button doesn't work

    Thanks

    Flashlight thing will be added:)

    Edit: I have uploaded the indev v2 version to dropbox!

    https://dl.dropboxusercontent.com/u/13181336/Plague_PRE_v2/index.html

    Controls:

    W, S - Move

    Move mouse - Rotate

    Left click - Attack

    C - Crafting

    B - Inventory

    M - Map

    ESC - Menu

    T - Toggle Flashlight

    Regards,

    Kraudi

  • UI update for my zombie survival game!

  • Hello!

    Little update over weekend!

    UI update

    Added pause menu

    Save/Load is also added!

    Added map

  • After some break I started doing the first steps on adding the AI.

    It is very basic atm and I haven't that much experience with AI in Construct 2.

    The AI is right now walking around in the map and when they see the player, they will be alerted and walk his way.

    You can hide behind walls, trees or cars for the moment. They remain alerted for some seconds but when they still don't see the player, they move on randomly. This does fully work but there are some bugs in the pathfinding If you go into a house.

    Also the zombies walk into each other even they are solids. (I just can't regenerate the obstacle map every 0.1 secs when zombies move (Heavy fps lag). I have added some random values, so they don't all have the very same walking line.

    I'll try to finish this up. Maybe you have some solutions for the "walk into each other" part.

  • Little update from yesterday

    Edit:

    You can also not look out of a house now. Additionally you can also not look inside a house other than walk in

  • nice update ! thought the camera could be a bit more away too

    well looks like you had alot of work with this one , im interested to what this will get when its done

    Thank you.

    I have quite some problems with the zoom level with some sprites. They flicker always at the edge. Don't know where this comes from.

    I tried turning Pixel rounding on/off but the change is not quite there. Don't know how to solve this.

    I also experimenting with the lighting not going trough walls. But no elegant solution yet there.

  • wow its really nice !

    i wish you good luck with it

    Thank you

    I have added a blur effect around the player and I also increased the map size x2.5. Map is now set at 10.000 in both directions.

    Some other effects testing

  • i need to play this!

    I also changed that you can only see the loot when you are in nearr distance to it.

    This was made so you have to search for loot and not see it straight.

    But as I told. It is really far from being a "game".

    You can:

    • Walk around

    • Use items

    • Drop items to the ground

    • You can found some loot (Not random for now)

    • Life system should work for the most part (But you can't die yet )

    • You can break doors (Right click) With a knife or flashlight you can break doors down quicker.

    • Eat, Drink and Heal.

    • Craft 2 items

    • Inventory should work (There can be some problems sometimes)

    That should do it for now.

    Okay, I SO WANNA PLAY THIS RIGHT NOW!

    EDIT: i know it's a top-down game, but can we customize our hair and hair colour or shirt colour?

    This shouldn't be a problem to add.

    Regards,

    Kraudi

  • > I'm looking into the possibilites of moving from a pre made map to a procedural generated one.

    >

    > It's a very tough challenge to do with C2. Don't know if I can work things out.

    >

    That would be a better.

    What I did is design the entire map in its entirety and break it up into sections using instance variables to demarcate areas etc.

    Then save all objects positions/sections/etc to an array (download it) then in game load that json into array. Then when user moves to new town etc it loads all that data and builds the town/street whatever. I didn't get further than that as client abandoned project. But if memory serves me correctly it worked pretty well.

    Yep. That's may a method. The problem should be the road parts which should be logical connected. Haven't looked into this at this point.

Kraudi's avatar

Kraudi

Member since 14 Jan, 2013

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