Plague - Zombie Survival

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From the Asset Store
Runner Zombie drawing for Zombie Attack Series with nice style and colors.
  • Kraudi My performance is fine, although i don't have a super good pc :D

    And no i don't know about the map system, i'm just a beginner :)

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  • Kraudi My performance is fine, although i don't have a super good pc

    And no i don't know about the map system, i'm just a beginner

    Glad to hear that performance is okay. There's still some things I can optimize at a later point.

    Next on the list will be adding some items including an axe which you can use to chop down trees. Chop down trees will also increase that radius where zombies can see/hear you.

    After that I plan on finishing up the map and continue work on AI along with the fighting system (Maybe a knockback system). Don't know how long this gonna take.

  • Kraudi Awesome!, I'm really looking forward to this game, because i have a thing for survival games :D

  • Kraudi Awesome!, I'm really looking forward to this game, because i have a thing for survival games

    The same for myself Love these games. Any things u would like to see?

  • Kraudi Well i'd like to see some guns, like a pistol or something, and maybe a Stamina bar?

    Well, i think that's it for now, i ran out of good ideas, i'm sure you'll come up with some great ideas for the game :D

  • Kraudi Well i'd like to see some guns, like a pistol or something, and maybe a Stamina bar?

    Well, i think that's it for now, i ran out of good ideas, i'm sure you'll come up with some great ideas for the game

    Stamina bar is on the way. You can already walk quicker while pressing Shift. I also plan that the max stamina can raise over the time.

  • Looks a bit like my project for the survival aspect, nicely done! I also like the artstyle.

    This is my project: http://www.indiedb.com/games/dinosystem

  • Looks a bit like my project for the survival aspect, nicely done! I also like the artstyle.

    This is my project: http://www.indiedb.com/games/dinosystem

    Thanks <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> I have also seen your game over at IndieDB quite some time ago. Really interesting what you can do with C2 <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> Good luck with it. <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green">

  • i love the style. game play feels a little bit slow (even for this "realistic" kind of game) but its my personal opinion.

    whats about the players mental status? fear, panic, etc.? that would be cool ^^

    really nice project

  • i love the style. game play feels a little bit slow (even for this "realistic" kind of game) but its my personal opinion.

    whats about the players mental status? fear, panic, etc.? that would be cool ^^

    really nice project

    Thank you

    Player mental status sounds cool. Maybe with some antidepresiva pills you can loot

  • Map system is now fully implented.

    I don't want it to be as easy as in most other games where you have a complete map right from the start.

    This map system records all ways you are walking with your character and shows it on a map.

    I may keep track of buildings you were in. Haven't decided.

    You can see at which points of the map you already were and which you were not. Simple but serve the purpose.

  • Map system is now fully implented.

    I don't want it to be as easy as in most other games where you have a complete map right from the start.

    This map system records all ways you are walking with your character and shows it on a map.

    I may keep track of buildings you were in. Haven't decided.

    You can see at which points of the map you already were and which you were not. Simple but serve the purpose.

    Oh, Wow - Nice. That is pretty cool indeed.

  • Your maps seem to be really big! Is there any way to travel faster once nearly everything is discovered?

  • Your maps seem to be really big! Is there any way to travel faster once nearly everything is discovered?

    Map is at 10.000 in both directions. It sounds big but it really isn't it when you can walk in nearly 2-3 mins to the other side of the map. I may let the player explore other maps as well as Construct 2 can't handle maps like 30.000. Haven't decided yet and I firstly need to figure out what I can do with C2 limitations.

    Edit: Pistol and Ammo added Shooting does also work.

  • Kraudi i think you should just put fences around the area you can't walk on, because it's too dark and sometimes i walk and i don't know if i'm really walking or not when i reach the place that i can't walk on or through.

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