Critical? Nah. I've dealt with some ---- working in the movie biz, nothing said here's getting under my skin. It's all information, and that's what we're here to squeeze out.
The only thing I can say in response is, "If the Construct 2 workflow is the most appealing, easily understood part of the game creation software, why restrict it to HTML 5, a standard that is 'emerging' at best?" If someone could take Construct 2 and apply the workflow to manage something "standard" for game development, say, a C# language, they should! Whole other beast, complete with all its own caveats and catches, but there would be the bonus that someone with true C# knowledge could "open up the code" and tweak it to get things running as they should. The way things are, the creative side of things are now "restricted" by the options available -today- for wrapping it up and, well, completing the game.
Wether or not they have the -experience- to produce their own wrappers, it's obviously something that Construct 2 needs or else NOBODY would be trying to make them. You go down the checklist of things that come with the license, and well, it doesn't mention in cute curly font that most of your target platforms are "partially supported, and by third parties not by us. Don't blame us if your game doesn't work as you design it." That's a real, REAL hard pill to swallow for anyone... and may be one of the big reasons why we're not seeing many success stories coming from it. You can't blame the workflow, I think it's genius... you can't blame the game developers, the stuff they put in screenshots and talk about doing is great... but none of it means anything if your audience is so limited. IE: The ideal browser, CPU hardware, a developer using the proper wrapper with ITS "free trial" limitations after purchasing a full version game development utility, and so on.
People are getting their games to the finish line, using the recommended "solutions", and discovering unforseen problems that are "Out of Scirra's hands, and out of their own hands". Unwanted splash screens, inconsistent performance even after optimizing their game to run in HTML 5 on hardware LESS powerful than their target platforms, etc. There are probably MANY great games made in Construct 2 that'll never see the light of day due to these complications.
If the two-man team is getting tired of answering the same questions over and over again about exporting to Android, Ouya, PC and so on, then it's something that they should spend serious time pondering a true solution for, even if it's a question of going to Kickstarter to raise the funds to hire a third man, fourth man, fifth man whose sole purpose in life is to make these unknowns a "fix". You think about all the people out there gearing up that are keeping their wallets pinched tight until they read, somewhere in the forum, somewhere on the website, "Now export to Android/PC/Ouya/Whatever with no additional third party software! Fully supported!".
Priceless, dude. It'll take Construct 2 out of the toy bin and put it on the top shelf. Why WOULDN'T they consider it?