Lovelocke64's Recent Forum Activity

  • No! You do as I command! (No? Oh, alright...)

  • I'm sorry, I'm ignorant and will need more of a guide to do this than that I'm afraid... lol. In my experience to "install a thing on android" I need a .apk?

  • Getting close to 100 views here, not a single bite? Hell, I've even got ideas for sports games. (Anyone here old enough to remember EA's Mutant League series?)

  • Y'know what, Lemonmuncher (30 Rock fantasy?) I was reminded of...

    5. Spiderman and the X-Men: Arcade's Revenge

    mobygames.com/game/snes/spider-man-x-men-arcades-revenge/screenshots

    Horrible, horrible game only because of it's insane damn difficulty, but it has a cast of heroes that change per stage: And each stage (more or less) caters to the ability of that character. It might be more worth checking out a gameplay video than it would be pulling out your hairs trying to conquer the title...

  • Ouya's pretty similar to the Google Nexus 7, Tegra 3 included. I -do- have one of those sitting right here in front of me... I'd compare it's (native) apps to be something akin to a Sega Dreamcast/Playstation 2 but with a few additional whiz-bang modern graphic effects that (you notice) makes the framerates dip.

    If there's a way to test your example out on my tablet, I'd be happy to help and post the results. I mean, if working out the solution is going to be a users-only trial and error affair, I'm willing to do my part.

  • Good stuff to think on. Youtube is blocked at work, but I'll check it the videos when I get home. Few points:

    1. "SNES-Era" games represent the high-end of what I'd like to do nowadays, at least using Construct 2. We have a good artist, she's currently learning the way of the pixel art however, so for our first outing I'm thinking something more along the lines of the Colecovision for our first title. Ever play Montezuma's Revenge? It also came out on Commodore 64 (another desired look). Although of course, I'm open to a more diverse color palette.

    mobygames.com/game/c64/montezumas-revenge/screenshots

    2. Didn't realize the link between android and Open GL, though I knew that Direct X was a Microsoft convention. As I read your thoughts on the subject, my mind drifted toward an (old?) article I saw last year... please peruse! extremetech.com/gaming/133824-valve-opengl-is-faster-than-directx-even-on-windows

    There are a few Direct X -> OpenGL wrappers out there already, the most famous being "WINE" perhaps, but as far as I know, that's for Apple Computers only. Again, we're coming to a wall of what I do know compared to what I've heard/read, but the main reason nobody does OpenGL on Windows is because, well, DX is there... and has been since Windows 95. "They don't know any better".

  • I'm with Space Ape. There's the right thing to do and the wrong thing to do. We're just trying to help you out because your problem isn't with Construct, it's with your machine. I resent my post being surmised as an "M$ Lovefest"... and I'd like to say that you're kind of a jerk for being so standoffish during this whole thread.

    You need some manners... and you'll have to ask another person for help there: I'm turning my back on ya. Good luck.

  • What I'm Offering

    I'm not suggesting I'm God's gift to Game Design, but I do overflow with ideas, and I have a vast memory of games that I have played/heard of/know the development stories of. I can help you work out an idea that's both simple to deploy and fun to play. Give me a starting point, and I'll give you a quick and dirty idea for game design that we can build up from.

    A example would be: "I want to make a Survival Horror game with... ZOMBIES!"

    First of all, "how creative". But, if you do a forum search, you'll find more posts containing the word Zombies than you will "free help". <img src="smileys/smiley36.gif" border="0" align="middle" />

    My response would be along the lines of - "Everyone talks about how we'll deal with zombies TODAY... but nobody goes into how, say, King Arthur would have dealt with zombies. They had no guns, no bombs, no vehicles, only the armor on their back and the blade in their hand. I propose a title where the "safehouse" is King Arthur's Round Table. You could have a simple, explorable area... that is... King Arthur's Kingdom, and a series of magical objects that'll rid the "curse of the undead"... as guided by Merlin. Each knight has their known abilities/weapons, but you can tweak them to be more resistant to damage, jump higher, run faster, attack faster, and so on. When a knight dies, that's it... he never comes back. Play until all knights are dead, then start over. Acquire all magical objects, and Merlin will be able to summon... eh... the white dragon which eradicates the undead, winning the game."

    See? I did one already. Nobody even asked me billy-jack.

    What do I want?

    Credit. Game Design/Story/Scenario (Based on what all you're asking of me) by Adrian Santiago. I don't want your money, you're the one MAKING the game. I would appreciate a copy of the game too, and if you need my help during your development (this idea isn't really working out) I'll be happy to assist ongoing, but you'd better not take three years to make your damn 2D game.

    About Me/What Makes me Qualified for this Crap?

    First, I work Monday - Friday, 7:00am - 1:00pm. I'm a little "over qualified" for my job, and thus, end up finishing the day's workload pretty quickly and start screwing around on the internet (on the clock of course).

    I am an award-nominated independent filmmaker, who is also (while at work) typing up the treatment for my new screenplay. If you care, you can check some of my stuff out on IMDB - imdb.com/name/nm2831087 (If you pick a movie to buy, pick GRIM. Watch it with the whole family!)

    In between all of this, I'm learning how to use Construct Classic and collaborating with my local team of artists, audio engineers, musicians and the like... and we'll be creating our own game title in the future. You'll read all about it "when it's time".

    I've been playing videogames since before I started Kindergarten. The Legend of Zelda was the first one I saw one fateful Christmas when my older brother got an NES. I'll never forget the sights, the sounds, and if I didn't end up being a filmmaker, I'd definitely be a game designer... I just turned 29, and now, I don't see a reason why I can't do both.

    I have written, directed, shot, produced, and edited entire feature-length films coordinating hundreds of extras that all required makeup, costuming, and "stuff to do" while on camera. I'm an extremely creative person that thinks outside the box, and I have a certain fondness in my heart for "the games of my childhood". They didn't overthink themselves, they weren't overly complex, and yet, they live on as enduring classics of video game history.

    For God's sake, at one point the hottest game on the planet was a yellow dot eating white dots in a maze... to the point that the Japanese Government had to rush to issue more coins because all of them were trapped inside the arcade machines!

    As long as you know your limits, and are serious about creating your title, I will help you out. Ask away.

  • Consider the following games as points of interest before nailing down specifics in your Game Design (I'm good at making these recommendations, so do try to buy/pirate/emulate them if you haven't played them in your life.)

    1. The Lost Vikings

    mobygames.com/game/snes/lost-vikings/screenshots

    2. Trine

    mobygames.com/game/windows/trine/screenshots

    3. Legacy of the Wizard

    mobygames.com/game/nes/legacy-of-the-wizard/screenshots

    4. Live a Live (Japan only, though English ROM translations do exist.)

    mobygames.com/game/snes/live-a-live/screenshots

    Give special attention to #4 on the list, as outright, the game puts the full cast at your disposal at the front of the game and allows you to play through their various scenarios at your own choosing. Similar to Mega Man, which is kind of loosely also related to your idea regarding the roulette wheel element.

    Which, I must say, sounds pretty iffy. How many times must you play it to "land on each character?" I tend to get pretty pissed off when a game forces me into a random thing like that. It's nice as, say, a gimmick to decide what loot/prize/bonus you get of course, but... any thoughts on how that's balanced out?

    Not to discourage you and say "It's been done before", just saying... try your "concept" out in real time, see what you liked/didn't like, and add onto it from there. Never go with your first idea... it's usually the fifth or sixth that's the great one.

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  • 1) You grew up watching Tazmania. Well done.

    2) Better than Hotline Miami? It's been done. It's called "Smash TV" and you will NEVER top it.

    3) The... multiplayer component. I had just read in another thread that it's not something Construct 2 is specifically great at doing. It's online functionality (more or less) is centered around Leaderboards only. There ARE plug-ins, but nothing native... proceed with caution especially if you're considering commercial release.

    4) Have you ever played Zombies Ate My Neighbors? Consider it. For at least 2 hours. You will die a lot, but that's not what you're studying.

    5) What are your thoughts on Multimedia Fusion 2? It's another program I am considering working with after getting "the hang" of Construct Classic, specifically. Construct 2's HTML5-driven nature seems more a hindrance to commercial game design than Classic's Direct X 9-driven environment. Based on screenshots (haven't had the time yet to go head-on with CC), it looks very very similar. Learn one and you'll likely end up knowing how to work in both. For your game, you'll probably get better luck out of Construct Classic than Construct 2.

  • Can you shoot me a PM? I'd like to hear of your throughts on Gamesalad, as well as play what you've got together already.

  • I'll have a look. :)

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Lovelocke64

Member since 9 Jan, 2013

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