marlon667's Recent Forum Activity

  • I want a sprite to find the shortest path using a set of predefined points. Is there a way for Pathfinding to do that?

    Bascally I have a grid of squates with 4 Imagepoints on the each. I would like the Pathfinder to stick to those Imagepoints only.

    EDIT: All my squares are isometric.

    And I want the sprite to stick to those image points, and go in straiht likes from each one.

    Sorry about leaving that out.

  • Is there a way to pin one object to another object based on their image points and not their origin? I know you can pin an object's origin to another object's ImagePoint, but I have multiple image points on my sprite and I want to pin one to an image point of another sprite.

    Oh, and the thwo sprites come from the same object i.e they are the same.

  • I'm making a simple isometric level editor. Basically, you right click on the editor and a tile will be created on the layout in a certain place that is closest to the mouse.

    I used a rounding formula to specify where to spawn the tiles so that they would tesselate. However, im having trouble figuring out how to stop the player from creating tiles between tiles (if this even makes sense).

    My capx LevelEditor.capx

    Run the layout and start right clicking to create tiles. You will see what i mean when you click on a black space between two adjacent tiles, it will create a tile ontop of them inbetween them. Any way I can stop that from happening?

    EDIT: It also has the habit of leaving black spaces between tiles that it too small for another tile, another tome when they overlap.

  • Can't you assign a "Drag and Drop" behaviour to the sprites or familiy you want to drag and drop? If you go to the Sprite or Familiy's proprties you can add a behavior for dragging and dropping.

  • This is almost exactly what I'm looking for, except I would like to tie Sprites and other objects to them.

  • I do like Ruby. I tried learning it once but i never stuck to it for some reason :/

    I think what i will do is build a website in HTML5/CSS3/JS in Expression Web, then use Construct 2 for the more dynamic elements of the pages using iFrames. I think I'll do all the login stuff over WebSockets, I just need a good security system.

    I'm thinking of tying a login session to the user's IP address or something like that. But I need to work out what will ahppen if the IP changes :/

  • Oh, and you couldnt import them into existing projects. That was my main motivation for requesting this :/

  • Didn't think so. I would have to build new assets in both my projects. Oh well.

  • Wow, that's really useful, thanks Kyatric :) Only thing is, if i was to update my template, the projects that use it wouldn't update aswell would they?

  • Kyatric Can you define your own templates? That would be exactly what I'm looking for. How do you do that?

  • I'm not sure if this is possible. I went though C2 last night and posted on the forum a couple of days ago, but no one replied, so I'm going to assume that there isn't any way of doing it yet.

    My idea is that we could export C2 Objects as C2 Exclusive readable files.

    I though of this because i am working on two projects that have pretty much all of the assets the same. I felt it was going to be tedious to have to recreate all my assets twice over.

    Basically, I think you should be able to export the following, just one or in bulk, as a C2-readable file, something like MonsterSprite.caxpt:

      Sprites Backgrounds 9-Patches Particles Families Containers

    Each .CAXPT file can include the object, any instance variables, and any related Events or Event Sheets for easy sharing between projects , and even to other C2 Users aswell. People could share their animations and game mechanics this way.

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  • Is this even possible? I saved my project as a .caproj but i only saw images, and not any kind of file that would be the sprite actions. I guess that it's embedded into the .caproj file :/

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marlon667

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