marlon667's Recent Forum Activity

  • By integration, I mean let people do more inside Constrict 2 without having to leave it.

    Examples:

    • An integrated IDE for people who want to write plugins an behaviours, with IntelliSense, so people are able to develop and edit plugins and code within C2. It should include syntax checking and highlighting as well, so people don't have to keep running a game to test their extensions. This could be disabled via the preferences menu. It could support Javascript, XML and JSON, and have IntelliSense for jQuery and the C2 API.
    • An optional IDE view for eventing. I love the event system, but I'm used to actual coding, and I have to admit that I feel more comfortable with lines of code than event blocks. Maybe you could integrate your own language line "Construct Script Language" (CSL) and include IntelliSense, syntax highlighting and checking. I personally find it quicker to type code than to have to go through several screens to create one event.

    This would be an optional feature, and you could toggle between event and CSL view.

    • An integrated browser: I'm not sure how hard this would be, but I'm thinking that it would be good for better debugging of events and code, allowing the use of breakpoints and watches. You could probably allow for simulation on different devices, and simulate location/motion.

    Just a few ideas :) I tend to run away with ideas until they're all warped and crazy :D. What do you think?

  • Can you load a .json file into a dictionary? I thought you could only convert a dictionary to a .json.

  • Ashely, is there any way to make a sprite stick to using certain sprites, and using a fixed 8-directional custom movement? My game is supposed to be very strict in movement, and I can't see any other way of customising the behavior. I'm looking for movement like Migo Land or Habbo, where the characters stick to a strict grid pattern, and moved in only 8 directions (not just 45 degrees each way) The Pathfinding behaviour doesn't seem to do it for me for some reason.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads

    scirra.com/arcade/example/5169/websocket-chat

    Delete please :)

  • Because the three projects are able to run simltaneously; two projects on the Player's homepage, and one project running in tis own window (the actual multiplayer game)

  • In your XPath queries, you must specify the "text()" function when you want to return the value inside a not. Otherwise, it will return the actial node.

    In your ForEach Node loop, you have two actions setting the values of the array to the DATA of the node selected, right? Your XPath query does't specufy the "text()" function at the end of it. Try using "id/text()" and "health/text()". I think that should work.

  • I asked this question a while ago about sharing assets in projects. This time, I want to share files when I export my projects as HTML5 Websites.

    I looked through the file structure of the exported projects, and they are pretty much the same, and in both of my projects, my assets and files are identical. I was wondering if I could merge all of my projects into one folder so all the projects share the same folder.

    I am making a browser game that runs full screen. I am also making a dynamic website in HTML5/CSS3/JS, and am using C2 to do some of the elements, mainly the player stats and the message board "widgets" on the player's homepage of the website. The player image files are identical in all three projects.

    The thing that struck me was the c2runtime.js file. I went through the index.html file and saw the comment stating that you could rename the file. I do not want to go on with this untull i have had some confirmation that I can use the same image files with different projects, so I dont accidently break my computer :P.

    Anyone got some insight on this? I think, theoretically it is possibe, I just want to be sure. I really dont want 3 or 4 copues of the same file on my computer, when I could just reuse the images for the different projects.

    <font size="6"><font color=red>TL;DR</font></font>

    I want to merge my 3 projects so that they share the same files, save for the c2runtime.js file. Is this possible?

  • I love the new pathfinding plugin, but I think it's a bit too limited. I think It would be better if you could specify what sprites the pathfinder CAN use as well as the ones it cant. I think you should also be able to specify the type of movement it can have, whther it should rotate smoothly or go in strict straight lines.

    What I mean by Isometric Pathfindig is that the path finder sticks to 8 directions that you can specify ( 8 directions in Isometric movement is not 45 degrees each direction, rather arctan(1/2) degrees for 4 directions and (90-arctan(1/2)) degrees for the other 4.)

  • Define "safe".

    A game is only as safe as you make it. There are so many ways of monetizing C2 Games (CocoonJS, Clay.IO, Google Merchant PhoneGap, the list goes on etc.)

  • Is there a way I can force my Player to stick to using a certain object in Pathfinding? I need my player to stay on the tiles that you create in the pathfinding operation.

    Here is my capx. You right click on a tile to create more tiles off that one. Right click a green tile to create a tile at that position. Left click a tile to move to that position. Is there a way to keep the player on the tiles during pathfinding? Also, can the player move in a grid-like movement like Habbo or Spine-Workd, where you click to go to a certain tile and it stays there?

  • BUMP. Any help?

  • Oh, I left out a point: All my squares are isometric.

    And I want the sprite to stick to those image points, and go in straiht likes from each one.

    Sorry about that.

marlon667's avatar

marlon667

Member since 2 Jan, 2013

None one is following marlon667 yet!

Connect with marlon667

Trophy Case

  • 11-Year Club
  • Email Verified

Progress

12/44
How to earn trophies