Hexxiss's Recent Forum Activity

  • That's actually perfect, and seems to be working great now! Thanks alot!

  • How can I used the distance variable to keep enemies from running into certain environmental assets? I can't seem to get it to work!

    Thanks guys!

  • I'm having an issue in a game I'm working on.

    there are specific things that I don't want the enemies to run into, specifically just small environmental assets.

    Does anyone know of any way to keep the enemies from bumping into them entirely? Or, a way to use the distance attribute to tell them to change direction when they get too close?

    Thanks everyone!

  • So, whenever you change layouts in my game currently, a strange audio glitch happens, and it only happens the moment that you meet the victory condition, and the layout changes. It's almost as if a number of different sounds are playing at the exact same time.

    It does this in Firefox, Chrome and Node-webkit.

    Any ideas what could be causing this, has anyone else seen this?

  • With a top down oriented game, is there a way to keep enemies away from certain environmental pieces?

    Specifically, how would I go about telling an enemy that once it gets within a specific range to another object, to then travel in the opposite direction?

  • thanks so much! I think this should do it!

  • I know you can't make the sprite do 2 different animations at a time, however I am having a huge issue now.

    When the character isn't moving, I want him to play an idle animation of him just standing, and only slightly moving.

    However, I also want the player to be able to hit the attack button and attack if they want.

    The problem is:

    Since the idle animation is playing when the character isn't moving, whats the best way to go from the idle animation, to the attack animation by using a keyboard button?

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  • Haha well... that was easy, sorry to waste your time! I must be entirely too tired to be doing this right now. Thanks again!

  • So as of right now, the issue is that when the layout starts, I don't want the axe to be there, until the player hits P and then spawn the axe, but currently the axe is already there, and hitting P does nothing.

  • Currently, when the layout starts the axe is already spinning around him, despite the conditions on it, and the axe being no where near the player on the screen at the time but of course there needs to be one in the layout for it be able to be spawned.

  • And actually the "on created" part doesn't work, as it needs to be "every tick" for the axe to rotate. So that's been changed now. But the axe still doesn't spawn properly

  • And thanks again!

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Hexxiss

Member since 1 Jan, 2013

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