Hexxiss's Recent Forum Activity

  • Nevermind, I got it working! Thanks everybody!

  • Hey there!

    I took a look around at the forums and youtube and I can't seem to find a good explanation for this so I Thought I'd come back here.

    Currently, I have a sprite for the character, and when he collides with an object in the layout I want it to change it's opacity to 50%, and then when he's no longer touching that object, have it's opacity return to 100%.

    Currently, I'm using a Boolean variable that when the sprite touches the object, it sets it to true and changes the opacity.

    However, I can't seem to find a way to tell it "Or else, change to false" can anyone help, or give me a better way to do this?

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  • Awesome! That definitely helped a lot! Thank you so much!

  • I've avoided asking this for a couple days now since I was sure I could find a basic tutorial online somewhere but have come up dry every time.

    I was able to figure out how to set the collision polygone for a tree I'm using in my game, however my character still passes through it.

    Is there a behavior, or an event that I have to set for the character to collide properly with the tree?

  • wow, that is exactly what I mean, that's absolutely perfect! Thank you so much for that!

    I have to say, this engine is proving to be a lot better than the previous one I was using, and this is really the only thing thats had me stumped so far. But you really helped me out a lot with this!

    Thank you so much for this!

  • Hey guys!

    Brand new here, I came from another very limited game engine that just got the Axe, so I've been trying to go through all the tutorials and things I could find online, and am having some real trouble getting my idea to work, or finding a good tutorial to help me figure out how to make it work since I lost about 2 months worth of work after switching engines.

    I have a drop down menu, that I want to come in from the top of the screen by pressing the space bar and stop once it hits about the middle of the play screen.

    So far, I can make the menu come in, using the arrow keys and the 8 direction behavior and all that, but I really need a way to make the menu stop abruptly at a certain point, and only drop down when you hit the space bar, and then return to its previous location outside the screen when the space bar is pressed a 2nd time. Is there anyway to do something like this?

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Hexxiss

Member since 1 Jan, 2013

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