So, I was able to get my object to orbit another object, no issues there!
In case anyone was wondering how to do that, there's a great example here:
construct.net/en
Which I was able to use.
However, I don't want the object to be there from the start. I want it to be able to be created, after the player picks up a power up, equips it and then hits the P button. I'm hoping then I can then get the player to spawn the object and have it rotate around it.
Does anyone know how to do this, or have an example of it?
Thanks guys!