MaorKeshet's Recent Forum Activity

  • Hi and HNY all

    I have been working on a mobile game for the last couple of weeks, and I've been watching my memory usage carefully throughout the process. At some point today, while working on my event sheets, I realized that some of my sprites have doubled the utilized memory.

    I stripped down the project to a single sprite (both on my current project and on yesterday's project) and you can see for yourself.... on the "18Mb" project the sprite is 18Mb, while on the yesterday's version it is only 8MB! In both versions the sprite has the same attributes (Height/Width/Frame Count etc)....

    What am I missing here ????

  • Thanks Ashley

  • Ashley? Anyone?

  • No idea, sorry. Not sure if this is possible.

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  • As I said, in such case create a new folder inside Images folder and continue as described.

  • You can have any loader style you have in mind:

    https://www.scirra.com/tutorials/318/ho ... ng-screens

    If you only want to change the logo, replace project/files/loading-logo.png

  • But when I opened it again, the project didn´t load and C2 showed me an error: "Cannot find object texture file "xxx.png" in the project folder".

    I searched for that folder but it doesn´t exists so I don't know what to do

    This have happened to me in the past. There is a solution I've found, but is not always working:

    Inside the Animations folder of your project, look for a folder that is named with the same name of the last sprite you created. (It would be "Sprite" if you did not rename it from C2). If such folder does not exist, create a new one with this name.

    Inside the said folder create another folder "Default", and place inside it the PNG image you used to create the new sprite (source image). This PNG should be named "000.PNG" .

    If you are lucky, the project should now load without any errors.

  • Hi all

    I am planning a series of mobile games that are using speech recognition.

    The Speech Recognition Example capx was used to build an Android app (via xdk crosswalk, including Media, Audio and Capture permissions) and an iOS app (via Ejecta). On both apps I get the same poor result. "Speech recognition is not supported".

    I read few old threads regarding this issue but never a solution.

    Did anyone managed to use speech recognition on mobile?

    I'm mostly interested in a solution for iOS, but it would be also nice to hear about an Android solution.

    Thnx

  • This issue is indeed quite hard to follow since there are constant changes on C2 as well as on the wrappers end.

    I recently finished the development of a quite heave mobile app (~160Mb) using Ejecta wrapper for the iOS version. I followed the Ejecta tutorial by Ashley and this workflow worked for me fine.

  • The rex_date plugin works great for me and very easy to use

  • Thanks

    I'v been looking endlessly on the manual and couldn't find anything... should adopt the habit to search the tutorials as well...

  • I think this definition of Totalseconds is the definition of Date in most languages, so you should not need something else than the date for most cases, and there are solutions for that I think.

    Aphrodite - How can I access the device date and time from c2? (I want a certain feature to run only once a day)

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MaorKeshet

Member since 31 Dec, 2012

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