MaorKeshet's Recent Forum Activity

  • Update:

    Upon testing manually the expansion plugin with my game, few problems and issues came up.

    Intel are currently working on these last adjustments and fixes.

  • I just read in depth the instructions I got from Intel yesterday (I was away from my desk) :

    The solution is not fully automated yet, it still requires adding and editing intelxdk.config.additions.xml file manually. I believe that as soon as the automated workflow is completed, Intel will publish instructions.

  • >

    > From where you got that info?

    >

    I got this info directly from Intel. I have been nudging them about expansion file for quite a while...

    It might be that this option is still not official, since there are still few issues on the startup sequence (few seconds delay between the splash screen and the loader).

  • Perfect timing for asking delaflaquita Intel integrated the expansion file plugin into the XDK build system today!

    Tomorrow I will run few tests and report.

  • I implemented the shareApp plugin instead of the Share plugin.

    No problems on the XDK build and full functionality on the installed apk.

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  • Posts from cranberrygame's google+ community:

    [quote:qbv804tv]Maor Keshet wrote:

    When I try to build a crosswalk app that is using the Phonegap:Share plugin, I get the following message on the XDK build log:

    The build failed. An error occurred while building the application. A plugin that was included in the build could not be retrieved. Please update the plugin and resubmit the build.

    Error: Plugin failed to install: nl.x-services.plugins.socialsharing (nl.x-services.plugins.socialsharing)

    I have set the required name/ID/repo URL on "Get Plugin from the Web". What am I doing wrong????

    [quote:qbv804tv]Sang Ki Kwon (Cranberrygame) wrote:

    Phonegap Share plugin was updated to ShareApp. (upgrade is required)

    If you purchased only Phonegap Share plugin,

    forward your purchase email to my email (cranberrygame at yahoo.com)

    Or if you are full package purchaser, download ShareApp in member area.

    Thanks?

    cranberrygame

    I need the ability to share different items (app d/l page, hiscore, leaderboard entry etc.) As you can see from the discussion above, you said yourself that I need the Share plugin, not the ShareApp plugin. So your answer doesn't adress my problem I bought the full pack because I need this feature. Please suggest a solution. Thanks.

  • cranberrygames has a c2 plugin Phonegap BluetoothSerial plugin

  • Whenever you have a debug readout, use the spritefont object. Text object are too problematic on mobile, especially if you are trying to profile performance.

    That's good practice for debuging. I will use it. Thnxs TiAm

    I shared the capx with Ashley.

  • Ashley My txtDebug object updates every 0.3 sec and txtScore updates every 0.5 sec.

    I'm about done making the simplified version, will send you soon.

  • .Then again, you might be hitting a simple fillrate issue. Try a lower resolution and see if that clears things up.

    The first thing I did was to reduce size (I started at 1080*1920). Hardly any impact. The fps drops were very notable. For some reason the dots horizontal movement in my game is very sensitive to such drops, even if only down to 40-45.

    Reproduce the problem in a new .capx that you can share, otherwise all I can do is speculate that WebGL shaders caused the performance problem, and turning off WebGL also turns off the shaders.

    No webGL effects are in-use any longer (and I was using only setColor at the first place). So I have to doubt your speculation, sorry. I will try to strip down the project, remove all nonofficial plugins, data sheets etc. and leave only the game's core animations. Hopefully I will have this by tomorrow and I'll send it over.

    What about the PhoneGap exporter vs. Android exporter issue?

    Many WebGL "Effects" that come default in C2 is to be avoided for mobile games, period. There's a few that are perfectly usable without major performance penalties but most of them, no go zone.

    Again, No effects. Only webGL render on the recent version.

  • Hi all

    My current project is a simple mobile game: The project size is 720*1280, D/L size is less than 10MB and memory usage (from C2 bar) is less than 35Mb.

    Since my project only contains one main animation and up to 20 tiny moving objects I did not expect any performance issues, but unfortunately such issues came up from square one, as I was getting significant fps drops.

    At first, my game was using webGL with setColor effect. After testing every possible bit of my project without any improvement, I ended up converting all colored animation to bmp and disabling webGL altogether.

    Only after disabling webGL the performance issue and the terrible slowdowns were resolved. This is quite a shame since the proper practice for my game would be to color objects with webGL (as may add unlimited number of colors) and not with multiple sets of bmps.

    I was sure that webGL renderer is more efficient than the canvas2d renderer. isn't it so? Ashley can you please clarify?

    canvas2d apk https://dl.dropboxusercontent.com/u/8918895/Froogies_1.1.4%20PG.20150118145613.apk

    webGL apk https://dl.dropboxusercontent.com/u/8918895/Froogies_2.webgl.20150118170429.apk

    (Sorry, I can't post the caps since I don't own the rights)

    Along the process I also found out that I'm getting better performance when I use the PhoneGap exporter and not the Android one. Why does Scirra recommend on exporting to xdk via the android exporter and not via PG?

  • MaorKeshet

    //actions

    Share: (only supported on android, ios, wp8)

    So the share widget is called with this general share action?

    (I'm sure you will support if required, but I prefer to get the idea before I start... )

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MaorKeshet

Member since 31 Dec, 2012

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