MaorKeshet's Recent Forum Activity

  • thnx caiorosisca

  • Thnx Aphrodite

    I run many tests and did some in-depth optimizing, so I'm quite sure that the weight is not from the logic or from the BGD textures.

    It is simply because the game is running many animations at high resolution so weak devices freeze/crash/slow down.

    Most animations are running at 12 fps, so the game is not very demanding in this aspect.

    Since my game contains thousands of images, I find it much easier to resize the assets with an external tool (like ImageResizer) and reload, rather than typing a new size for every sprite.

    What I was looking for is a way to scale down by changing the project/layout settings, but i guess it is not possible.

  • anyone?

  • the solution is quite simple:

    1.create an additional row on myArray.

    2.on the second row place your letters

    3.on the first row place random numbers

    4. myArray > sortX

    5.read new order of letters from 2nd row

  • as it seems to me, you failed to include the actual game in your gpk build.

    on intelXDK use "import an existing app" NOT "start blank project"

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  • Here is my situation:

    I have a quite complex game with dozens of layouts.

    The project window size 2048*1152.

    It turned out that the game is too heavy for low-end mobile devices at this size.

    I want to scale sown the entire project to 1024*576 , so I can create a specific build for these devices, and I have a couple of questions regarding this:

    1. In order to make the game lighter, is it enough to scale down the sprites within the game, or do i have to recreate and reload to c2 all my assets scaled to half size?

    2.Is there a way to scale down all the layouts at one go? (that would save me many hours of work....)

  • Hi Ashley

    A list of known memory limits on some popular devices could be very helpful. I looked for it around the forums and manual but couldn't find such a list.

    To be more specific - I want my (pretty heavy)mobile game to run smoothly on iPhone4 and Galaxy2. What would be the memory limitations for these devices?

    Thnx

  • Servontius - I was about to ask the very same question. Thanks for gathering the questions for me :)

    I was wondering if there isn't a way to get the Alpha value on a given point on the sprite. (Something like Sprite.Alpha_At(X,Y))

    Another approach may relay on the difference between the RGB values when the sprite is visible/invisible. This may be used to store the alpha data into an array and recreate the "walls" with a 1*1 sprite.(Something like RGB_At(X,Y))

    Is it possible to access any of this data?

  • works at last :) thnx.

  • TheBogueRat - the link looks alright but it seems that you didn't set public sharing to the file on dropbox. I appreciate u keep trying :)

    Some good news on my project: I deployed the project to my server and I'm getting much better results. So it looks as there is a Preview on LAN issue involved as well....

    The looping is not very precise but it is good enough for my needs.

    For future reference, my solution is:

    1. Use the Audio folder and NOT the Music folder.

    2. Preload, Play and Pause all your audio loops.

    3. Play non-looped audio and re-trigger it at end of file.

    4. For activating a specified sound use Seek (to sync the new loops to the loops that are already playing) and Resume.

    5. For deactivating a sound use Pause.

    6. Add a re-sync event: this is a repeating event that sends an identical Seek command to all sounds. This will fix sync problems that may occur due to performance limitations.

  • I managed to get good sync on the iPad: I'm using seek action to trigger non-looped audio.

    As the audio file ends it triggers the same file to create the repeating loop.

    My problem is that there is an audible delay at play start of the new file, so this solution is practically no good :( Any ideas?

  • MaorKeshet

    Example CAPX

    I think I learned more about posting a file to this forum than I was able to show you about Audio... Hope this helps.

    TheBogueRat I'm not quite sure about that... the last link links back to the topic page... at least this loop is working fine ;)

    BTW I find dropbox very handy for file sharing.

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MaorKeshet

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