henryScirra's Recent Forum Activity

  • hi

    Very nice looking game and your English is very good.

    I hope you don't mind answering some question to help out other publish their game.

    1 Is this your first published game on the google play store?

    2 Did you intel XDK, cocoon and what were your challenges?

    3 Did you work alone?

    4 Did you make the artwork and produce your own sounds.

    5 Any resources( websites, tool, book, tutorials, youtube channels ...) you would recommend to people.

    Keep making games and make your dreams come true.

    I am still working on mine

  • hi

    nice arcade action.

    Be critical! well.

    Please don't hate me, I can imagine how much work you have put into this game.

    I like the game and have played worse in the app store and after 20 min of gameplay and here are my findings.

    Graphics: it looks professional and pixel art looks suitable for this kind of game.

    Movement: maybe because of keyboard control. The fly movement feels fine, but when the monkey lands then platform the movement feels clunky( not smooth) and it is hard to adjust the money on a small platform without falling off.

    Animation: I did not notice it at first that monkey and enemies have no walk animation and then it was hard not to see

    music: did not mind, maybe shorten the loop

    collectable: maybe have other collectable other than just kill an enemy for points or rocket( was not sure what collecting it did). could try combo points for hitting/ kill enemies within a set time.

    unlocks: when something was unlocked it went by too fast for me to notice it, maybe pause, go into slow motion or have items screen for all unlocks( yes more work ).

    Enemies: it would nice that if you land on an enemy it kills them or pushes them aside. it looked a bit odd when the monkey and enemy shared the same space.

    Pause Screen: it was unclear at first that numbers were for adjusting the sound level

    Laser part: what do the white guys do. I was unsure why sometimes I when through a laser and other times got killed by them.

    good job

    keep it up.

  • Hi Flump

    Thank for the quick response.

    I am sure that others will find your feedback very useful as on our long journey to game creates.

    It long road and someday I will create games that are as good as what you have created.

    Thanks

  • Hi

    very nice, you are like a super advanced user of C2

    I would like to ask some question: Please.

    1 how long has it taken you so far?

    2 how do you plan and generate ideas?

    3 What do you manage your project (tips on stopping it from getting confusing)?

    4 What do you do when you get stuck?

    5 what book or resources do you recommend?

    Any feedback would be very well received.

    Many thanks

    henry

  • very nice take on top-down the shooter.

    I found that some enemies walked through walls when they were spawned. Was that intentional.

    Did you use path finding for the enemies to the player?

  • Hi all

    I creating a spelling trainer app for mobile to help me master common misspelling will commuting to work.

    I have created a list and divided the words into syllables.

    links below is my prototype for the app.

    https://dl.dropboxusercontent.com/u/787 ... 20idea.pdf

    Please leave a comment

    Many thanks

    henry

  • HI Andreas R.

    What would recommend.

    I have a game that I have been working on and would like to use the Modular Game Template(MGT) with it.

    What would be the best approach.

    1: uses MGT and over the game events sheet and levels by importing my game code into is.

    2: Copy to MGT events sheets into my game.

    Many thanks

    Henry

  • NEW topic:

    I post here over sending a private message toggibson1, to help other users of the C2 Data Editor tools

    HI ggibson1

    Query 1: in the example project, you have a "MetaData" array. What advantage does this array provided?

    I have been trying to follow your example in how your ready and write data to array, but i find that i still don't completely under some aspects of the code and so unsure if i should or not apply to my project.

    Many Thanks

    henry

  • good job

    looks like you put in quite a loot of work.

    did find it hard without a undo button,

    This would make a good multi player game

    henrt

  • hi Akkthedev, I gave up TTS and am just going to use sound recording. if your making a web app then tryout this link

    http://translate.google.com/translate_tts?tl=en&q= your text here.

  • NO way. I did not know this and had searched in the manual with no luck.

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  • Hi all

    I can't get text to speak TTS to work.

    My goal is to get it to work in cocoonJS ( Android or ISO) with my personnel spelling app.

    If the TTS feature works works I aim to share it on the forum room.

    scirra.com/arcade/addicting- ... lling-game

    I have tried to develop text to speak TTS in my app with no luck. view project below.

    dropbox.com/s/wymn0j08bt9tb9b/TTS%20V2.capx

    The problem with it is that the Speak feature opens a new tab in the bower and navigates you away from the game

    Can anyone help?

    Or any other ways to create TTS

    useful links:

    konradkiss.com/2012/01/embed ... l5_18.html

    stackoverflow.com/questions/1565 ... cript?rq=1

    Many Thans

    Henry

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henryScirra

Member since 30 Dec, 2012

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