Does anyone know how do I make drag-drop behavior on sprite work in multiplayer...Having this behavior on sprite doesnt have any influence as a Peer...Only on host it moves...Is it that I can move on peer side only using client input state variables / sync approach..? Behaviors on objects are not sync'ed?
Edit - I guess this is the answer from manual - It is important to disable any behaviors and deactivate any events on the peers that may attempt to move the objects themselves; this will conflict with what Sync object is trying to do, and will not have any effect on the host.
So does this mean any behavior that alters the positions doesnt work on peer? Because Pong example uses Solid behavior and it works both on peer and host...could someone clarify?