[attachment=0:1who22gj][/attachment:1who22gj]Problem Description
C2 game of aspect ratio 16:9 ( window size used in C2 is - 848 by 477 matching that of iPhone 5/6/6+) made in
landscape mode. When this game is exported using Ejecta, then on iPhone5 and iPhone6 the app doesn't scale up full screen. There is a big black border all round the app. Please see the attached screenshots wherein I have attached the simulator screenshots from iPhone5, iPhone6 and iPhone6 plus. iPhone5,IPhone6 and iPhone 6 plus - all of them have an aspect ratio of 16:9. I have made my C2 file also in the same aspect ratio. However, as could be observed from the screenshots - In iPhone 5 and iPhone 6, the app somehow doesn't scale up to full screen. Only in iPhone 6 plus it does strangely!
Attach a Capx
Any sample capx file with 848 by 477 ( or any 16:9) aspect ratio window size. It doesn't matter if WebGL is ON or OFF.
Description of Capx
Any sample capx file with 848 by 477 ( or any 16:9) aspect ratio window size. It doesn't matter if WebGL is ON or OFF.
Steps to Reproduce Bug
- Export the capx file for Ejecta
- Run the file in Xcode simulator
- Step 3 etc.
Observed Result
Please see the attached screenshots where black border appears for iPhone 5 and iPhone 6. It does not appear on iPhone 6 plus
Expected Result
The app should have filled the screen in all cases.
Affected Browsers
- iPhone 5, iPhone 6
Operating System and Service Pack
iOS
Construct 2 Version ID
r184 stable