kmsravindra's Recent Forum Activity

  • QuaziGNRLnose, I tried to include a pause button, which when clicked sets the timescale to 0. But there seems to be no effect on the Q3D system everytick events...

    I tried getting around this by adding one more condition - System Everytick + Not paused state --> Then only animate...

    But when resumed, the animation seems to continue from a different position and not from the position where it paused...Is there anyway to link up the system time scale with Q3D events?

  • QuaziGNRLnose, The examples look awesome!

  • Great! Looking forward to this.

  • maordany, AFAIK, If you do not want to connect to the public server, then you will have to buy both C2 license as well as the multiplayer signalling server from scirra store for your personal use. Then you can host/deploy the multiplayer signalling server on your network...I think the multiplayer signalling server itself doesn't pose any limitations on number of users but your host computer bandwidth limitations might restrict the simultaneous users to probably less than 30 or so...

  • -@maordany,

    -first of all you are using same game-instance, room and game_name as in tutorial...So its very much possible that someone trying out the same tutorial is playing with you So change the room_name to something unique for your game

    • You can very much replace laser with bullets but you may have to give them a bullet behavior, velocity, angle etc., as parameters that are read at the peer as well...
    • I didnt understand what you meant by shooting stops when hitting the wall...Do you want the shooting to stop or shooting should continue after hitting the wall?

    I might be able to help you with this project, but multiplayer game is complex and time taking...So if you are willing, I can spend time on it. Sent you a PM.

  • Thanks R0J0hound for making it clear to me.

    , That is perfect! It works with the previous version of the plugin as well. I will see if I can add the ability to move the light source by touch rather than auto revolution. Great! thank you.

  • Thanks very much I used that technique earlier. The way I did was - Have 2 semicircle sprites (one dark and another one for lighted portion) and accordingly scale the widths of the semicircle sprites depending on the angle of the light source. I hope this is what you meant. This works but the effect wasn't all that realistic. If you meant a different approach then please let me know.

    I was wondering if using one of the approaches below might give it a more realistic effect -

    1. Use C2 inbuilt shadow caster/Shadow light behavior OR

    2. Paster plugin and textured quads

    3. Q3D plugin

  • clockworkmonster, as Ashley mentioned, Cordova is an open source library and can be used for free.

  • Thanks ASHLEY. "Export for PhoneGap" works without issues for Cordova

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  • I am trying to get a light and shadow effect in 3D ( something similar to shadows using Paster plugin like in this post ...) .

    Please see the image of what I am trying to achieve...

    As you could see from the image, the light source lits up the object in the middle ( please visualize this as a 3D system). Now when I move the light source around the middle object, the lighted / shadow part of the middle object should change accordingly in this view. May be something to do with textured quads using R0J0hound 's Paster plugin ? May be R0J0hound or could help as to how I can go about doing this? Though I have purchased Q3D plugin, at the moment it looks tough for me to accomplish the same using Q3D plugin...If someone has ideas as to how this can be done using Q3D plugin, please let me know...I have done this pretty easily in blender3D tool...Thanks.

  • clockworkmonster, I am using phonegap cordova download directly w/o any Intel XDK....Its straightforward and direct to use inside Mac with Xcode .

  • Wanted to share that Cordova works very well for me on iOS for all variants of iPhone / iPad...Bye bye Ejecta.

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kmsravindra

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