jojoe's Recent Forum Activity

  • Here is a suggestion to help out people afflicted with dyslexia, like me.

    Any time there is a choice between right and left, have an accessibility option "YourOtherRight", and "YourOtherLeft".

    Thank you for your awareness.

  • Glad you find it useful.

    Here is my favorite (tiny) tutorial on arrays:

    scirra.com/tutorials/360/generating-a-random-tile-map

    For a quick-n-dirty way of doing things, have your "bullet-bubble" spawn an invisible Kill sprite, in all 8 directions around the "bullet-bubble" that kills all other bubbles of the same color.

    Example:

    Player shoots a RED "bullet-bubble",

    bubble collides with another bubble, triggers the "bullet-bubble" to stop, RED "bullet-bubble" spawns a "Kill-red-bubble" sprite in all 8 directions.

    When the stationary bubbles get hit by a kill red sprite, and it is red, it destroys itself, and spawns 8 kill-red sprites like the bullet bubble did.

    This will cause a chain reaction, like puzzle bobble, but will leave some bubbles floating, and unattached. (in puzzle bobble, floating islands of bubbles destroys, and gives player score)

  • Try using the collision at offset to check what is adjacent to your bubble sprite.

    You might also want to use an array to draw your bubbles, and use the array matrix to check what is next to the bubble in question.

    RegEx might also be really helpful for this, but I can not find any good regex tutorials on the forums.

  • You need to make so that your entire game board can be re-drawn or destroyed at will.

    Destroy your entire game board, and have the window resize to 256x256 or whatever avatar size you want. Then do the snapshot. Destroy the snapshot elements, and re-size window to original dimensions, and re-draw the game board.

    Some things that will help:

    Use wait. If you instantly try to re-draw after a window resize the X and Y cords will be wong on random objects. Give it a second or 2 to cool down, then try re-drawing you window elements.

    use the Anchor behaviour. Sometimes this is helpful to keep your objects where they belong. Most of the time it does not though, so re-drawing your entire game board and putting things where you need them seems to be the best way of doing things.

    If you can not keep the elements in focus, try the system > Scroll to, to correct the viewport positioning.

    Positioning things after a window resize is more of an art than a science it seems.

    Screenshots could be really useful. I wish we could get a snapshot-under-sprite so we could easily snapshot small regions of the screen. I doubt node webkit can do this though.

    If you are trying to do this in a web-browser the rules change completely it seems.

  • Check their bug list, it is pretty big. Also do a search on the forums here, there are some other anomalies people are reporting.

  • Check your image link, this forum seems to have some sort of black list for hosting.

    If you use DropBox or Google drive, you may want to choose a different image host.

    I do not have any problems using Dropbox or google drive on any other forum but this one, I have no idea why anyone would black list them.

    Pretty ironic having my C2 html5 projects unplayable from the C2 forum.

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  • Try the IndieGala, Humble bundle, IndieStars, and Groupee. They have the charity deals, but also some of them have stores.

    I do not think they have any sort of filtering system either, any piece of turdware is accepted. Even non-complete games.

  • They could not have picked a nicer person for this job.

    thehen was one of the very fist people to help me here in the forums. I see him helping and giving constructive comments all the time. He seems like the "Welcoming committee" for the C2 forums.

    Great choice scirra! Welcome thehen!

    Edit: spelled name totally wrong.

  • If you know C2, why in gods name are you attempting to make an Android or iOS project?

    Give Unity a try. They are a professional company that is serious about their exporters.

    They even have a functioning forum!

    Well, anyway, I have some 3D cars I made for the commercial game Running with Rifles.

    If you would like them to take top-down renders from send me a PM.

  • Ok, well your guy said :

    "We offer you 70% of the revenues from your game. We keep 30%. We hold the payments until you reach $500 to keep the administration costs down. Paypal is the most easy way to take care of the money, correct."

    English is not my first language, but I do not see how this statement is a suggestion. "We hold the payments until $500.00", does not suggest a suggestion. "We usually suggest $500 by default, but this is flexible." would have been a better way of stating this.

    I am happy to hear about the bank transfers, PayPal is definitely not the way to do things.

    Well, anyway, Nice of you to clear things up.

    Please talk to your public relations department, and ask them to be a little more descriptive when people send serious business inquiries to you.

    Linking people to the actual contract might be a good idea too.

    Thanks again.

  • Hey guys!

    I work with publishing at Desura.com and I'd like to clarify some things:

    - The $500 limit is a suggestion, and for most developers it's ok. This can be negotiated and most important; you can always contact us and we will make sure you will get your money. Even if it's before the limit! We are not a scam - we want you to be happy so you can continue to make awesome games.

    - We do Paypal or bank wire transfer. If you hate Paypal then we'll just wire the money.

    - We really want you to be happy. If you have concerns; just pop us an email. We'll do our best to accommodate your needs!

    Ok, let's keep on making games and have fun!    =)

    Tomas

    developers@desura.com

  • Love the concept, and the execution of this one.

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jojoe

Member since 29 Dec, 2012

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