jojoe's Recent Forum Activity

  • Talk dirty TTS is a small application for making voice dialogs, and Lip-syncing animations.

    <img src="http://img94.imageshack.us/img94/5251/1ed3.png" border="0">

    Features:

    * Save and load characters, for later use.

    * 92 accents available.

    * 4 Female and 7 male modifiers for almost every dialect.

    * Saves Phonics file for lip-syncing applications like Magpie.

    * Awesome flag animations thanks to C2's WebGL magic!

    Coming soon:

    Phon file playback for C2 games.

    Animated playback sprites for C2.

    You can make some neat robot voices, or use the Wav file for your voice actors to listen to while they read their script. (timing is everything)

    You need to install eSpeak for this to work:

    espeak.sourceforge.net

    Here is the official Sourceforge page for Talk Dirty TTS:

    Talk Dirty TTS

  • Joannesalfa,Thanks, for some reason I thought he was talking about node-webkit.

    Common aspect ratios are 4:3, 16:9, and 16:10. <==maybe useful?

  • I forgot all about Synfig, what a great application.

    Ktoon is pretty neat too:

    developer.berlios.de/projects/ktoon

    iirc it is linux only.

  • Yeah, go to Kongragate, and Armour games... Even the "big guys" ask you to white-list them if you get popup warnings.

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  • The tabbed part is easy to explain but can be complex to execute.

    Method 1 (sloppy)

    Render a set of layers for each tab. Make them visible and invisible when user clicks "tab" button.

    Method 2

    Make so you have a function to draw, and a function destroy each "tab" buttons elements.

    User clicks on a tab, it destroys all layers, then draws the chosen layer.

    Method 2 is harder because you have to map where everything is before you destroy the tabs elements.

    Check out the Families function in Construct 2... You could have a family for each tab.

    You can also use containers to help out.

  • Looks like you are fading the layers opacity ok.

    can you post an example? I can not really think of anything off hand that could be causing this.

  • +1 for #3

    Asteroids and planet give it real depth.

  • Check out the other free web store games, and see if there is any restrictions on them.

    For safe desktop resolutions, 640x480 not supported by some modern cards.

    I would include:

    4:3 aspect ratio for old computers and monitors:

    640x480 some modern cards emulate this full screen, so it is not really optimal for gaming.

    800x600

    1024x768 For some HDTV's this will have a faster refresh rate for computer and video games. they range from 62hz all the way up to 85hz.

    If you want to go widescreen add the additional:

    16:9

    1280x720 This is also kown as 720p for cheap HDTV's, iirc this is all nintendo Wii displays in.

    1920x1080 This is 1080p. Most modern HDTV's will display this.

    I am not really sure what is safe for Europe or asia. I think they have a 1366x1024 which is quite common.

  • Make your sprites greyscale, and use Color tint effect.

    Take a look in the tools section of this forum, I added a template for node webkit + the sources.

    in the sources you will see how I did a color pallet, and mixed the colors to the sprites.

    If you want to go a step further, make your sprites greyscake except for key colors.

    Use a tint effect to color the greyscale, and use a color replace to change the key colors.

    All of the effects use the same values so it is easy.

    Rather than 255 shades for R,G, and B, you will have 100 as the ceiling and 0 as the floor.

    It is a real pain in the $#@ to adjust because you need 3 event actions for each color change.

    effect parameter 0 is red, 1 is green and 3 is blue.

    hope this is useful

    EDIT there is a Set color too, that is really nice for making pallet color swatches, and anything else you need solid changeable colors for.

  • You are welcome. Make sure you make the sensor sprites smaller than the bubble sprites to avoid "collision overflow". A sensor sprite about half the size will do just fine.

  • Steam publishes .exe files.... Node webkit makes .exe files. :)

    They might start publishing web games too in the near future.

    Right now Node-Webkit is the safest bet for any project. Mainly because only professionals like Scirra and Google are involved.

    You can also publish to Linux,Mac,and Windows... Linux means that when SteamOS is released you might be able to make desktop apps and games!!

  • ok, maybe the chain reaction idea again. only with a sensor for the top of the game board.

    PLayer shoots bullet-bubble, hits a stationary bubble and stops.

    Sets a local variable for "selected,

    Spawns sensor sprites in all 8 directions.

    If a bubble collides with a sensor sprite, it spawns sensor sprites in all 8 directions. after setting its own "selected instance variable"

    If after the chain reaction is over, and the top sensor bar does not receive a sensor sprite collision , then all selected sprites destroy.

    The top sensor will only be hit by connected chain reactions.

    Hope that helps.

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jojoe

Member since 29 Dec, 2012

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